Relocating sky related assets.
Also reduced duplication of the "empty" solid color sky cubemaps.
1
Templates/Empty/game/art/skies/.gitignore
vendored
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# Keep directory in git repo
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Templates/Empty/game/art/skies/clouds/cloud1.png
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After Width: | Height: | Size: 72 KiB |
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Templates/Empty/game/art/skies/clouds/cloud2.png
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After Width: | Height: | Size: 248 KiB |
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Templates/Empty/game/art/skies/clouds/cloud3.png
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After Width: | Height: | Size: 56 KiB |
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After Width: | Height: | Size: 2.4 MiB |
53
Templates/Empty/game/art/skies/night/materials.cs
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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singleton CubemapData( NightCubemap )
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{
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cubeFace[0] = "./skybox_1";
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cubeFace[1] = "./skybox_2";
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cubeFace[2] = "./skybox_3";
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cubeFace[3] = "./skybox_4";
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cubeFace[4] = "./skybox_5";
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cubeFace[5] = "./skybox_6";
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};
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singleton Material( NightSkyMat )
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{
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cubemap = NightCubemap;
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materialTag0 = "Skies";
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};
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singleton Material( Moon_Glow_Mat )
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{
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baseTex = "./moon_wglow.png";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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singleton Material( Moon_Mat )
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{
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baseTex = "./moon_noglow.png";
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emissive = true;
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translucent = true;
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vertColor[ 0 ] = true;
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};
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BIN
Templates/Empty/game/art/skies/night/moon_noglow.png
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After Width: | Height: | Size: 170 KiB |
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Templates/Empty/game/art/skies/night/moon_wcorona.png
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After Width: | Height: | Size: 864 KiB |
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Templates/Empty/game/art/skies/night/moon_wglow.png
Normal file
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After Width: | Height: | Size: 251 KiB |
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Templates/Empty/game/art/skies/night/skybox_1.png
Normal file
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After Width: | Height: | Size: 528 KiB |
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Templates/Empty/game/art/skies/night/skybox_2.png
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After Width: | Height: | Size: 530 KiB |
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Templates/Empty/game/art/skies/night/skybox_3.png
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After Width: | Height: | Size: 500 KiB |
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Templates/Empty/game/art/skies/night/skybox_4.png
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After Width: | Height: | Size: 502 KiB |
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Templates/Empty/game/art/skies/night/skybox_5.png
Normal file
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After Width: | Height: | Size: 602 KiB |
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Templates/Empty/game/art/skies/night/skybox_6.png
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After Width: | Height: | Size: 390 KiB |