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https://github.com/TorqueGameEngines/Torque3D.git
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fix compilation with shipping flag
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parent
fb7ae70676
commit
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1 changed files with 4 additions and 2 deletions
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@ -153,7 +153,7 @@
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#ifdef TORQUE_DEBUG
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#ifdef TORQUE_DEBUG
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#define TORQUE_GATHER_METRICS 0
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#define TORQUE_GATHER_METRICS 0
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#define TORQUE_ENABLE_PROFILE_PATH
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#ifndef TORQUE_DEBUG_GUARD
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#ifndef TORQUE_DEBUG_GUARD
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#define TORQUE_DEBUG_GUARD
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#define TORQUE_DEBUG_GUARD
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#endif
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#endif
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@ -180,7 +180,9 @@
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// Enable the profiler by default, if we're not doing a shipping build.
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// Enable the profiler by default, if we're not doing a shipping build.
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#define TORQUE_ENABLE_PROFILER
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#define TORQUE_ENABLE_PROFILER
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#ifdef TORQUE_DEBUG
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#define TORQUE_ENABLE_PROFILE_PATH
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#endif
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// Enable the TorqueScript assert() instruction if not shipping.
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// Enable the TorqueScript assert() instruction if not shipping.
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#define TORQUE_ENABLE_SCRIPTASSERTS
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#define TORQUE_ENABLE_SCRIPTASSERTS
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