Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSortedMesh

This commit is contained in:
bank 2014-05-13 16:33:37 +04:00
parent 75755e42c0
commit a310983e49
2 changed files with 25 additions and 25 deletions

View file

@ -80,10 +80,10 @@ bool TSSortedMesh::buildConvexHull()
S32 TSSortedMesh::getNumPolys() S32 TSSortedMesh::getNumPolys()
{ {
S32 count = 0; S32 count = 0;
S32 cIdx = !clusters.size() ? -1 : 0; S32 cIdx = !mClusters.size() ? -1 : 0;
while (cIdx>=0) while (cIdx>=0)
{ {
Cluster & cluster = clusters[cIdx]; Cluster & cluster = mClusters[cIdx];
for (S32 i=cluster.startPrimitive; i<cluster.endPrimitive; i++) for (S32 i=cluster.startPrimitive; i<cluster.endPrimitive; i++)
{ {
if (mPrimitives[i].matIndex & TSDrawPrimitive::Triangles) if (mPrimitives[i].matIndex & TSDrawPrimitive::Triangles)
@ -117,25 +117,25 @@ void TSSortedMesh::assemble(bool skip)
S32 numClusters = tsalloc.get32(); S32 numClusters = tsalloc.get32();
S32 * ptr32 = tsalloc.copyToShape32(numClusters*8); S32 * ptr32 = tsalloc.copyToShape32(numClusters*8);
clusters.set(ptr32,numClusters); mClusters.set(ptr32,numClusters);
S32 sz = tsalloc.get32(); S32 sz = tsalloc.get32();
ptr32 = tsalloc.copyToShape32(sz); ptr32 = tsalloc.copyToShape32(sz);
startCluster.set(ptr32,sz); mStartCluster.set(ptr32,sz);
sz = tsalloc.get32(); sz = tsalloc.get32();
ptr32 = tsalloc.copyToShape32(sz); ptr32 = tsalloc.copyToShape32(sz);
firstVerts.set(ptr32,sz); mFirstVerts.set(ptr32,sz);
sz = tsalloc.get32(); sz = tsalloc.get32();
ptr32 = tsalloc.copyToShape32(sz); ptr32 = tsalloc.copyToShape32(sz);
numVerts.set(ptr32,sz); mNumVerts.set(ptr32,sz);
sz = tsalloc.get32(); sz = tsalloc.get32();
ptr32 = tsalloc.copyToShape32(sz); ptr32 = tsalloc.copyToShape32(sz);
firstTVerts.set(ptr32,sz); mFirstTVerts.set(ptr32,sz);
alwaysWriteDepth = tsalloc.get32()!=0; mAlwaysWriteDepth = tsalloc.get32()!=0;
tsalloc.checkGuard(); tsalloc.checkGuard();
} }
@ -144,22 +144,22 @@ void TSSortedMesh::disassemble()
{ {
TSMesh::disassemble(); TSMesh::disassemble();
tsalloc.set32(clusters.size()); tsalloc.set32(mClusters.size());
tsalloc.copyToBuffer32((S32*)clusters.address(),clusters.size()*8); tsalloc.copyToBuffer32((S32*)mClusters.address(),mClusters.size()*8);
tsalloc.set32(startCluster.size()); tsalloc.set32(mStartCluster.size());
tsalloc.copyToBuffer32((S32*)startCluster.address(),startCluster.size()); tsalloc.copyToBuffer32((S32*)mStartCluster.address(),mStartCluster.size());
tsalloc.set32(firstVerts.size()); tsalloc.set32(mFirstVerts.size());
tsalloc.copyToBuffer32((S32*)firstVerts.address(),firstVerts.size()); tsalloc.copyToBuffer32((S32*)mFirstVerts.address(),mFirstVerts.size());
tsalloc.set32(numVerts.size()); tsalloc.set32(mNumVerts.size());
tsalloc.copyToBuffer32((S32*)numVerts.address(),numVerts.size()); tsalloc.copyToBuffer32((S32*)mNumVerts.address(),mNumVerts.size());
tsalloc.set32(firstTVerts.size()); tsalloc.set32(mFirstTVerts.size());
tsalloc.copyToBuffer32((S32*)firstTVerts.address(),firstTVerts.size()); tsalloc.copyToBuffer32((S32*)mFirstTVerts.address(),mFirstTVerts.size());
tsalloc.set32(alwaysWriteDepth ? 1 : 0); tsalloc.set32(mAlwaysWriteDepth ? 1 : 0);
tsalloc.setGuard(); tsalloc.setGuard();
} }

View file

@ -48,14 +48,14 @@ public:
///< if frontCluster==backCluster, no plane to test against... ///< if frontCluster==backCluster, no plane to test against...
}; };
Vector<Cluster> clusters; ///< All of the clusters of primitives to be drawn Vector<Cluster> mClusters; ///< All of the clusters of primitives to be drawn
Vector<S32> startCluster; ///< indexed by frame number Vector<S32> mStartCluster; ///< indexed by frame number
Vector<S32> firstVerts; ///< indexed by frame number Vector<S32> mFirstVerts; ///< indexed by frame number
Vector<S32> numVerts; ///< indexed by frame number Vector<S32> mNumVerts; ///< indexed by frame number
Vector<S32> firstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both) Vector<S32> mFirstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
/// sometimes, we want to write the depth value to the frame buffer even when object is translucent /// sometimes, we want to write the depth value to the frame buffer even when object is translucent
bool alwaysWriteDepth; bool mAlwaysWriteDepth;
// render methods.. // render methods..
void render(S32 frame, S32 matFrame, TSMaterialList *); void render(S32 frame, S32 matFrame, TSMaterialList *);