Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSortedMesh

This commit is contained in:
bank 2014-05-13 16:33:37 +04:00
parent 75755e42c0
commit a310983e49
2 changed files with 25 additions and 25 deletions

View file

@ -48,14 +48,14 @@ public:
///< if frontCluster==backCluster, no plane to test against...
};
Vector<Cluster> clusters; ///< All of the clusters of primitives to be drawn
Vector<S32> startCluster; ///< indexed by frame number
Vector<S32> firstVerts; ///< indexed by frame number
Vector<S32> numVerts; ///< indexed by frame number
Vector<S32> firstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
Vector<Cluster> mClusters; ///< All of the clusters of primitives to be drawn
Vector<S32> mStartCluster; ///< indexed by frame number
Vector<S32> mFirstVerts; ///< indexed by frame number
Vector<S32> mNumVerts; ///< indexed by frame number
Vector<S32> mFirstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
/// sometimes, we want to write the depth value to the frame buffer even when object is translucent
bool alwaysWriteDepth;
bool mAlwaysWriteDepth;
// render methods..
void render(S32 frame, S32 matFrame, TSMaterialList *);