mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 00:24:40 +00:00
Removes the Library tabs from the World and GUI editors to avoid confusion. Adjusts the creation namespace from ECreatorWindow to a dummy object ObjectCreator to handle invoking for creation
This commit is contained in:
parent
82b33b757a
commit
a30e9c6242
17 changed files with 83 additions and 480 deletions
|
|
@ -1251,7 +1251,7 @@ function ColladaImportDlg::showDialog(%this, %shapePath, %cmd)
|
|||
%this.cmd = %cmd;
|
||||
|
||||
// Only allow loading lights if creating a new scene object
|
||||
%canLoadLights = (strstr(%this.cmd, "EWCreatorWindow.create") != -1);
|
||||
%canLoadLights = (strstr(%this.cmd, "ObjectCreator.create") != -1);
|
||||
|
||||
// Check for an existing TSShapeConstructor object. Need to exec the script
|
||||
// manually as the DAE resource may not have been loaded yet
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue