diff --git a/Engine/source/T3D/convexShape.cpp b/Engine/source/T3D/convexShape.cpp index 2b6fa2448..12deb300d 100644 --- a/Engine/source/T3D/convexShape.cpp +++ b/Engine/source/T3D/convexShape.cpp @@ -704,7 +704,7 @@ void ConvexShape::prepRenderImage( SceneRenderState *state ) // Set our Material ri->matInst = matInst; - if (matInst->getMaterial()->isTranslucent()) + if (matInst->getMaterial()->isTranslucent() && (!(matInst->getMaterial()->isAlphatest() && state->isShadowPass()))) { ri->translucentSort = true; ri->type = RenderPassManager::RIT_Translucent;