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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-24 14:49:27 +00:00
Expand EngineAPI type definitions
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parent
f5f0eb2bb4
commit
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13 changed files with 284 additions and 36 deletions
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@ -104,20 +104,6 @@ namespace engineAPI {
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extern bool gIsInitialized;
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}
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//FIXME: this allows const char* to be used as a struct field type
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// Temp support for allowing const char* to remain in the API functions as long as we
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// still have the console system around. When that is purged, these definitions should
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// be deleted and all const char* uses be replaced with String.
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template<> struct EngineTypeTraits< const char* > : public EngineTypeTraits< String > {};
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template<> inline const EngineTypeInfo* TYPE< const char* >() { return TYPE< String >(); }
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/// @name Marshalling
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///
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/// Functions for converting to/from string-based data representations.
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@ -27,9 +27,22 @@
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IMPLEMENT_PRIMITIVE( bool, bool,, "Boolean true/false." );
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IMPLEMENT_PRIMITIVE( S8, byte,, "8bit signed integer." );
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IMPLEMENT_PRIMITIVE( U8, ubyte,, "8bit unsigned integer." );
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IMPLEMENT_PRIMITIVE( S16, short,, "16bit signed integer.");
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IMPLEMENT_PRIMITIVE( U16, ushort,, "16bit unsigned integer.");
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IMPLEMENT_PRIMITIVE( S32, int,, "32bit signed integer." );
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IMPLEMENT_PRIMITIVE( U32, uint,, "32bit unsigned integer." );
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IMPLEMENT_PRIMITIVE( F32, float,, "32bit single-precision floating-point." );
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IMPLEMENT_PRIMITIVE( F64, double,, "64bit double-precision floating-point." );
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IMPLEMENT_PRIMITIVE( String, string,, "Null-terminated UTF-16 Unicode string." );
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IMPLEMENT_PRIMITIVE( void*, ptr,, "Opaque pointer." );
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// Define pointer types for vectors.
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IMPLEMENT_PRIMITIVE( bool*, ptr_bool,, "Pointer to a bool." );
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IMPLEMENT_PRIMITIVE( U8*, ptr_ubyte,, "Pointer to an unsigned byte." );
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IMPLEMENT_PRIMITIVE( U32*, ptr_uint,, "Pointer to an unsigned 32bit int." );
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IMPLEMENT_PRIMITIVE( S32*, ptr_int,, "Pointer to a 32bit int." );
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IMPLEMENT_PRIMITIVE( F32*, ptr_float,, "Pointer to a 32bit float." );
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IMPLEMENT_PRIMITIVE( Point3F*, ptr_Point3F,, "Pointer to a Point3F struct." );
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IMPLEMENT_PRIMITIVE( PlaneF*, ptr_PlaneF,, "Pointer to a PlaneF struct." );
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IMPLEMENT_PRIMITIVE( PolyhedronData::Edge*, ptr_Edge,, "Pointer to an Edge struct." );
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IMPLEMENT_PRIMITIVE( const UTF8**, ptr_string,, "Pointer to an UTF-8 string." );
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@ -27,6 +27,8 @@
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#include "console/engineTypes.h"
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#endif
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#include "math/mPlane.h"
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#include "math/mPolyhedron.h"
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/// @file
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/// Definitions for the core primitive types used in the
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@ -37,6 +39,8 @@
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DECLARE_PRIMITIVE_R( bool );
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DECLARE_PRIMITIVE_R(S8);
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DECLARE_PRIMITIVE_R(U8);
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DECLARE_PRIMITIVE_R(S16);
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DECLARE_PRIMITIVE_R(U16);
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DECLARE_PRIMITIVE_R(S32);
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DECLARE_PRIMITIVE_R(U32);
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DECLARE_PRIMITIVE_R(F32);
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@ -45,6 +49,15 @@ DECLARE_PRIMITIVE_R(U64);
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DECLARE_PRIMITIVE_R(S64);
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DECLARE_PRIMITIVE_R(void*);
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DECLARE_PRIMITIVE_R(bool*);
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DECLARE_PRIMITIVE_R(U8*);
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DECLARE_PRIMITIVE_R(S32*);
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DECLARE_PRIMITIVE_R(U32*);
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DECLARE_PRIMITIVE_R(F32*);
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DECLARE_PRIMITIVE_R(Point3F*);
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DECLARE_PRIMITIVE_R(PlaneF*);
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DECLARE_PRIMITIVE_R(PolyhedronData::Edge*);
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DECLARE_PRIMITIVE_R(const char**);
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//FIXME: this allows String to be used as a struct field type
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@ -80,4 +93,12 @@ template<> struct EngineTypeTraits< const UTF16* > : public EngineTypeTraits< St
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template<> inline const EngineTypeInfo* TYPE< const UTF16* >() { return TYPE< String >(); }
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inline const EngineTypeInfo* TYPE( const UTF16*& ) { return TYPE< String >(); }
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//FIXME: this allows const char* to be used as a struct field type
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// Temp support for allowing const char* to remain in the API functions as long as we
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// still have the console system around. When that is purged, these definitions should
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// be deleted and all const char* uses be replaced with String.
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template<> struct EngineTypeTraits< const char* > : public EngineTypeTraits< String > {};
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template<> inline const EngineTypeInfo* TYPE< const char* >() { return TYPE< String >(); }
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#endif // !_ENGINEPRIMITIVES_H_
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@ -25,32 +25,42 @@
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#include "core/util/tVector.h"
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#include "core/util/uuid.h"
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#include "core/color.h"
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#include "math/mPolyhedron.h"
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IMPLEMENT_STRUCT(PlaneF,
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PlaneF, ,
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"")
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IMPLEMENT_STRUCT( Vector< bool >,
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BoolVector,,
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FIELD(x, x, 1, "")
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FIELD(y, y, 1, "")
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FIELD(z, z, 1, "")
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FIELD(d, d, 1, "")
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( PolyhedronData::Edge,
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Edge,,
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"" )
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FIELD_AS(U32, face, face, 2, "")
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FIELD_AS(U32, vertex, vertex, 2, "")
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< S32 >,
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IntVector,,
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"" )
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IMPLEMENT_STRUCT(Torque::UUID,
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UUID, ,
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"")
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Torque::UUIDEngineExport::getAField(),
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Torque::UUIDEngineExport::getBField(),
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Torque::UUIDEngineExport::getCField(),
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Torque::UUIDEngineExport::getDField(),
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Torque::UUIDEngineExport::getEField(),
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Torque::UUIDEngineExport::getFField(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< F32 >,
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FloatVector,,
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"" )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Torque::UUID,
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UUID,,
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"" )
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( ColorI,
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ColorI,,
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"RGBA color quadruple in 8bit integer precision per channel." )
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@ -73,3 +83,74 @@ IMPLEMENT_STRUCT( LinearColorF,
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FIELD( alpha, alpha, 1, "Alpha channel value." )
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END_IMPLEMENT_STRUCT;
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// Vectors
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IMPLEMENT_STRUCT( Vector< bool >,
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BoolVector,,
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"" )
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VectorFieldEngineExport::getElementCountField< bool >(),
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VectorFieldEngineExport::getArraySizeField< bool >(),
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VectorFieldEngineExport::getArrayField< bool >(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< S32 >,
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IntVector,,
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"" )
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VectorFieldEngineExport::getElementCountField< S32 >(),
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VectorFieldEngineExport::getArraySizeField< S32 >(),
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VectorFieldEngineExport::getArrayField< S32 >(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< F32 >,
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FloatVector,,
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"" )
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VectorFieldEngineExport::getElementCountField< F32 >(),
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VectorFieldEngineExport::getArraySizeField< F32 >(),
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VectorFieldEngineExport::getArrayField< F32 >(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT( Vector< Point3F >,
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Point3FVector,,
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"" )
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VectorFieldEngineExport::getElementCountField< Point3F >(),
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VectorFieldEngineExport::getArraySizeField< Point3F >(),
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VectorFieldEngineExport::getArrayField< Point3F >(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT(Vector< PlaneF >,
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PlaneFVector, ,
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"")
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VectorFieldEngineExport::getElementCountField< PlaneF >(),
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VectorFieldEngineExport::getArraySizeField< PlaneF >(),
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VectorFieldEngineExport::getArrayField< PlaneF >(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT(Vector< PolyhedronData::Edge >,
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EdgeVector, ,
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"")
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VectorFieldEngineExport::getElementCountField< PolyhedronData::Edge >(),
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VectorFieldEngineExport::getArraySizeField< PolyhedronData::Edge >(),
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VectorFieldEngineExport::getArrayField< PolyhedronData::Edge >(),
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END_IMPLEMENT_STRUCT;
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IMPLEMENT_STRUCT(Vector< const char* >,
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StringVector, ,
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"")
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VectorFieldEngineExport::getElementCountField< const char* >(),
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VectorFieldEngineExport::getArraySizeField< const char* >(),
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VectorFieldEngineExport::getArrayField< const char* >(),
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END_IMPLEMENT_STRUCT;
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@ -27,6 +27,8 @@
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#include "console/engineTypes.h"
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#endif
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#include "math/mPlane.h"
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#include "math/mPolyhedron.h"
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/// @file
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/// Definitions for the core engine structured types.
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@ -44,6 +46,12 @@ class LinearColorF;
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DECLARE_STRUCT_R(Vector< bool >);
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DECLARE_STRUCT_R(Vector< S32 >);
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DECLARE_STRUCT_R(Vector< F32 >);
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DECLARE_STRUCT_R(Vector< Point3F >);
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DECLARE_STRUCT_R(PlaneF);
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DECLARE_STRUCT_R(Vector< PlaneF >);
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DECLARE_STRUCT_R(PolyhedronData::Edge);
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DECLARE_STRUCT_R(Vector< PolyhedronData::Edge >);
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DECLARE_STRUCT_R(Vector< const char* >);
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DECLARE_STRUCT_R(Torque::UUID);
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DECLARE_STRUCT_R(ColorI);
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DECLARE_STRUCT_R(LinearColorF);
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@ -564,12 +564,18 @@ namespace _Private {
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///
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#define _FIELD( fieldName, exportName, numElements, doc ) \
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{ #exportName, doc, numElements, TYPE( ( ( ThisType* ) 16 )->fieldName ), (U32)FIELDOFFSET( fieldName ) } // Artificial offset to avoid compiler warnings.
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#define FIELD( fieldName, exportName, numElements, doc ) \
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{ #exportName, doc, numElements, TYPE( ( ( ThisType* ) 16 )->fieldName ), (U32)FIELDOFFSET( fieldName ) }, // Artificial offset to avoid compiler warnings.
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_FIELD(fieldName, exportName, numElements, doc),
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///
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#define _FIELD_AS( type, fieldName, exportName, numElements, doc ) \
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{ #exportName, doc, numElements, TYPE( *( ( type* ) &( ( ThisType* ) 16 )->fieldName ) ), (U32)FIELDOFFSET( fieldName ) } // Artificial offset to avoid compiler warnings.
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#define FIELD_AS( type, fieldName, exportName, numElements, doc ) \
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{ #exportName, doc, numElements, TYPE( *( ( type* ) &( ( ThisType* ) 16 )->fieldName ) ), (U32)FIELDOFFSET( fieldName ) }, // Artificial offset to avoid compiler warnings.
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_FIELD_AS(type, fieldName, exportName, numElements, doc),
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///
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#define FIELDOFFSET( fieldName ) \
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