mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
Corrected probe init'ing so they don't fight for the cubemap idx order
Also correct deleting behavior so it updates indicies when a probe is removed Updated forward lighting to utilize the same math as deferred
This commit is contained in:
parent
37461b4768
commit
a1ecc98c87
21 changed files with 440 additions and 389 deletions
|
|
@ -87,10 +87,8 @@ struct LightingShaderConstants
|
|||
GFXShaderConstHandle *mLightPositionSC;
|
||||
GFXShaderConstHandle *mLightDiffuseSC;
|
||||
GFXShaderConstHandle *mLightAmbientSC;
|
||||
GFXShaderConstHandle *mLightInvRadiusSqSC;
|
||||
GFXShaderConstHandle *mLightConfigDataSC;
|
||||
GFXShaderConstHandle *mLightSpotDirSC;
|
||||
GFXShaderConstHandle *mLightSpotAngleSC;
|
||||
GFXShaderConstHandle *mLightSpotFalloffSC;
|
||||
|
||||
GFXShaderConstHandle* mShadowMapSC;
|
||||
GFXShaderConstHandle* mDynamicShadowMapSC;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue