diff --git a/Engine/source/gfx/D3D11/gfxD3D11Shader.cpp b/Engine/source/gfx/D3D11/gfxD3D11Shader.cpp index a5273a93e..e9dd75399 100644 --- a/Engine/source/gfx/D3D11/gfxD3D11Shader.cpp +++ b/Engine/source/gfx/D3D11/gfxD3D11Shader.cpp @@ -609,7 +609,6 @@ void GFXD3D11ShaderConstBuffer::activate( GFXD3D11ShaderConstBuffer *prevShaderB ZeroMemory(&pConstData, sizeof(D3D11_MAPPED_SUBRESOURCE)); const U8* buf; - HRESULT hr; U32 nbBuffers = 0; if(mVertexConstBuffer->isDirty()) { diff --git a/Engine/source/gui/controls/guiAnimBitmapCtrl.cpp b/Engine/source/gui/controls/guiAnimBitmapCtrl.cpp index 3eea9fe56..eff5f1410 100644 --- a/Engine/source/gui/controls/guiAnimBitmapCtrl.cpp +++ b/Engine/source/gui/controls/guiAnimBitmapCtrl.cpp @@ -124,7 +124,6 @@ bool guiAnimBitmapCtrl::ptSetFrame(void *object, const char *index, const char * } S32 val = dAtoi(data); - U32 i; if (val < 0) {