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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
refactor to avoid shadowvars
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parent
25920aeee9
commit
a0eebd01c8
2 changed files with 16 additions and 16 deletions
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@ -1210,9 +1210,9 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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if ( drawbox )
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if ( drawbox )
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{
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{
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Point2I coloredboxsize( 15, 10 );
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Point2I coloredboxsize( 15, 10 );
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RectI r( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
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RectI boxBounds( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
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drawUtil->drawRectFill( r, boxColor);
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drawUtil->drawRectFill(boxBounds, boxColor);
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drawUtil->drawRect( r, ColorI(0,0,0));
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drawUtil->drawRect(boxBounds, ColorI(0,0,0));
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localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
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localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
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}
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}
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@ -1236,18 +1236,18 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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// Draw the second column to the right
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// Draw the second column to the right
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getColumn( mText, buff, 1, "\t" );
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getColumn( mText, buff, 1, "\t" );
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S32 txt_w = mProfile->mFont->getStrWidth( buff );
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S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
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{
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{
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// We're making use of a bitmap border, so take into account the
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// We're making use of a bitmap border, so take into account the
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// right cap of the border.
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// right cap of the border.
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RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
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RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
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Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - bitmapBounds[2].extent.x, localStart.y ) );
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Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - bitmapBounds[2].extent.x, localStart.y ) );
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drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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} else
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} else
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{
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{
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Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - 12, localStart.y ) );
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Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - 12, localStart.y ) );
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drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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}
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}
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@ -168,7 +168,7 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
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F32 Scale = F32( getExtent().y ) / F32( mGraphMax[ k ] * 1.05 );
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F32 Scale = F32( getExtent().y ) / F32( mGraphMax[ k ] * 1.05 );
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const S32 numSamples = mGraphData[ k ].size();
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const S32 numSamples = mGraphData[ k ].size();
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F32 graphOffset;
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switch( mGraphType[ k ] )
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switch( mGraphType[ k ] )
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{
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{
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case Bar:
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case Bar:
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@ -180,21 +180,21 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
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PrimBuild::begin( GFXTriangleStrip, 4 );
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PrimBuild::begin( GFXTriangleStrip, 4 );
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PrimBuild::color( mGraphColor[ k ] );
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PrimBuild::color( mGraphColor[ k ] );
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F32 offset = F32( getExtent().x ) / F32( MaxDataPoints ) * F32( sample + 1 );
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graphOffset = F32( getExtent().x ) / F32( MaxDataPoints ) * F32( sample + 1 );
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PrimBuild::vertex2f( globalPos.x + prevOffset,
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PrimBuild::vertex2f( globalPos.x + prevOffset,
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midPointY - ( getDatum( k, sample ) * Scale ) );
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midPointY - ( getDatum( k, sample ) * Scale ) );
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PrimBuild::vertex2f( globalPos.x + offset,
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PrimBuild::vertex2f( globalPos.x + graphOffset,
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midPointY - ( getDatum( k, sample ) * Scale ) );
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midPointY - ( getDatum( k, sample ) * Scale ) );
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PrimBuild::vertex2f( globalPos.x + offset,
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PrimBuild::vertex2f( globalPos.x + graphOffset,
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midPointY );
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midPointY );
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PrimBuild::vertex2f( globalPos.x + prevOffset,
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PrimBuild::vertex2f( globalPos.x + prevOffset,
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midPointY );
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midPointY );
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prevOffset = offset;
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prevOffset = graphOffset;
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PrimBuild::end();
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PrimBuild::end();
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}
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}
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@ -209,12 +209,12 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
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for( S32 sample = 0; sample < numSamples; ++ sample )
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for( S32 sample = 0; sample < numSamples; ++ sample )
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{
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{
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F32 offset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
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graphOffset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
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PrimBuild::vertex2f( globalPos.x + offset,
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PrimBuild::vertex2f( globalPos.x + graphOffset,
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midPointY );
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midPointY );
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PrimBuild::vertex2f( globalPos.x + offset,
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PrimBuild::vertex2f( globalPos.x + graphOffset,
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midPointY - ( getDatum( k, sample ) * Scale ) );
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midPointY - ( getDatum( k, sample ) * Scale ) );
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}
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}
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@ -234,9 +234,9 @@ void GuiGraphCtrl::onRender(Point2I offset, const RectI &updateRect)
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for( S32 sample = 0; sample < numSamples; ++ sample )
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for( S32 sample = 0; sample < numSamples; ++ sample )
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{
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{
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F32 offset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
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graphOffset = F32( getExtent().x ) / F32( MaxDataPoints - 1 ) * F32( sample );
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PrimBuild::vertex2f( globalPos.x + offset,
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PrimBuild::vertex2f( globalPos.x + graphOffset,
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midPointY - ( getDatum( k, sample ) * Scale ) );
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midPointY - ( getDatum( k, sample ) * Scale ) );
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}
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}
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