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gl needs OUT_col filled out to return anything
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1 changed files with 2 additions and 1 deletions
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@ -56,7 +56,8 @@ void main()
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//early out if emissive
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//early out if emissive
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if (getFlag(surface.matFlag, 0))
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if (getFlag(surface.matFlag, 0))
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{
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{
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return texture(colorBuffer, IN_uv0.xy);
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OUT_col = vec4(surface.albedo, 0);
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return;
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}
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}
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#ifdef USE_SSAO_MASK
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#ifdef USE_SSAO_MASK
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