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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 04:15:36 +00:00
layout consistency pass pt 3 - some afx bits, correct malformed shapeimage grouping causing a crash.
-must have addgroup and endgroup
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41cb2e63cf
commit
a0bbe0ec18
4 changed files with 81 additions and 97 deletions
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@ -334,96 +334,75 @@ void afxMagicMissileData::initPersistFields()
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addGroup("Shapes");
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, afxMagicMissileData, "Shape for the projectile");
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addField("scale", TypePoint3F, Offset(scale, afxMagicMissileData));
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addField("missileShapeScale", TypePoint3F, myOffset(scale));
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endGroup("Shapes");
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addGroup("Particle Effects");
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addField("particleEmitter", TYPEID<ParticleEmitterData>(), Offset(particleEmitter, afxMagicMissileData));
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addField("particleWaterEmitter", TYPEID<ParticleEmitterData>(), Offset(particleWaterEmitter, afxMagicMissileData));
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addField("splash", TYPEID<SplashData>(), Offset(splash, afxMagicMissileData));
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endGroup("Particle Effects");
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addGroup("Sounds");
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INITPERSISTFIELD_SOUNDASSET(ProjectileSound, afxMagicMissileData, "sound for the projectile");
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endGroup("Sounds");
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/* From stock Projectile code...
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addField("explosion", TYPEID< ExplosionData >(), Offset(explosion, ProjectileData));
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addField("waterExplosion", TYPEID< ExplosionData >(), Offset(waterExplosion, ProjectileData));
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*/
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addField("splash", TYPEID<SplashData>(), Offset(splash, afxMagicMissileData));
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/* From stock Projectile code...
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addField("decal", TYPEID< DecalData >(), Offset(decal, ProjectileData));
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*/
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addGroup("Light Emitter");
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addField("lightDesc", TYPEID< LightDescription >(), Offset(lightDesc, afxMagicMissileData));
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endGroup("Light Emitter");
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addField("lightDesc", TYPEID< LightDescription >(), Offset(lightDesc, afxMagicMissileData));
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addGroup("Physics");
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addNamedFieldV(lifetime, TypeS32, afxMagicMissileData, &ticksFromMS);
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addFieldV("casterSafetyTime", TypeS32, myOffset(caster_safety_time), &ticksFromMS);
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addField("isBallistic", TypeBool, Offset(isBallistic, afxMagicMissileData));
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addNamedFieldV(muzzleVelocity, TypeF32, afxMagicMissileData, &muzzleVelocityValidator);
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addNamedFieldV(ballisticCoefficient, TypeF32, afxMagicMissileData, &missileBallisticCoefficientValidator);
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addField("gravityMod", TypeF32, Offset(gravityMod, afxMagicMissileData));
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addField("collisionMask", TypeS32, myOffset(collision_mask));
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addField("startingVelocityVector",TypePoint3F, myOffset(starting_vel_vec));
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addNamedField(acceleration, TypeF32, afxMagicMissileData);
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addNamedFieldV(accelDelay, TypeS32, afxMagicMissileData, &ticksFromMS);
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addNamedFieldV(accelLifetime, TypeS32, afxMagicMissileData, &ticksFromMS);
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addField("reverseTargeting", TypeBool, myOffset(reverse_targeting));
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endGroup("Physics");
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addField("isBallistic", TypeBool, Offset(isBallistic, afxMagicMissileData));
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/* From stock Projectile code...
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addField("velInheritFactor", TypeF32, Offset(velInheritFactor, ProjectileData));
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*/
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addNamedFieldV(muzzleVelocity, TypeF32, afxMagicMissileData, &muzzleVelocityValidator);
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/* From stock Projectile code...
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addField("impactForce", TypeF32, Offset(impactForce, ProjectileData));
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*/
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addNamedFieldV(lifetime, TypeS32, afxMagicMissileData, &ticksFromMS);
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/* From stock Projectile code...
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addProtectedField("armingDelay", TypeS32, Offset(armingDelay, ProjectileData), &setArmingDelay, &getScaledValue,
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"The time in milliseconds before the projectile is armed and will cause damage or explode on impact." );
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addGroup("Physics-Tracking");
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addNamedField(isGuided, TypeBool, afxMagicMissileData);
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addNamedFieldV(precision, TypeF32, afxMagicMissileData, &missilePrecisionValidator);
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addNamedFieldV(trackDelay, TypeS32, afxMagicMissileData, &missileTrackDelayValidator);
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endGroup("Physics-Tracking");
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addProtectedField("fadeDelay", TypeS32, Offset(fadeDelay, ProjectileData), &setFadeDelay, &getScaledValue,
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"The time in milliseconds when the projectile begins to fade out. Must be less than the lifetime to have an effect." );
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addGroup("Physics-Avoidance");
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addField("followTerrain", TypeBool, myOffset(followTerrain));
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addField("followTerrainHeight", TypeF32, myOffset(followTerrainHeight));
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addField("followTerrainAdjustRate", TypeF32, myOffset(followTerrainAdjustRate));
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addFieldV("followTerrainAdjustDelay", TypeS32, myOffset(followTerrainAdjustDelay), &ticksFromMS);
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addField("bounceElasticity", TypeF32, Offset(bounceElasticity, ProjectileData));
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addField("bounceFriction", TypeF32, Offset(bounceFriction, ProjectileData));
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*/
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addField("gravityMod", TypeF32, Offset(gravityMod, afxMagicMissileData));
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addField("hoverAltitude", TypeF32, myOffset(hover_altitude));
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addField("hoverAttackDistance", TypeF32, myOffset(hover_attack_distance));
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addField("hoverAttackGradient", TypeF32, myOffset(hover_attack_gradient));
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addFieldV("hoverTime", TypeS32, myOffset(hover_time), &ticksFromMS);
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endGroup("Physics-Avoidance");
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// FIELDS ADDED BY MAGIC-MISSILE
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//addField("missileShapeName", TypeFilename, myOffset(projectileShapeName));
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addField("missileShapeScale", TypePoint3F, myOffset(scale));
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addField("startingVelocityVector",TypePoint3F, myOffset(starting_vel_vec));
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addNamedField(isGuided, TypeBool, afxMagicMissileData);
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addNamedFieldV(precision, TypeF32, afxMagicMissileData, &missilePrecisionValidator);
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addNamedFieldV(trackDelay, TypeS32, afxMagicMissileData, &missileTrackDelayValidator);
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addNamedFieldV(ballisticCoefficient, TypeF32, afxMagicMissileData, &missileBallisticCoefficientValidator);
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addField("collisionMask", TypeS32, myOffset(collision_mask));
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addField("followTerrain", TypeBool, myOffset(followTerrain));
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addField("followTerrainHeight", TypeF32, myOffset(followTerrainHeight));
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addField("followTerrainAdjustRate", TypeF32, myOffset(followTerrainAdjustRate));
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addFieldV("followTerrainAdjustDelay", TypeS32, myOffset(followTerrainAdjustDelay), &ticksFromMS);
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addNamedField(acceleration, TypeF32, afxMagicMissileData);
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addNamedFieldV(accelDelay, TypeS32, afxMagicMissileData, &ticksFromMS);
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addNamedFieldV(accelLifetime, TypeS32, afxMagicMissileData, &ticksFromMS);
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addField("launchNode", TypeString, myOffset(launch_node));
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addField("launchOffset", TypePoint3F, myOffset(launch_offset));
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addField("launchOffsetServer",TypePoint3F, myOffset(launch_offset_server));
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addField("launchOffsetClient",TypePoint3F, myOffset(launch_offset_client));
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addField("launchNodeOffset", TypePoint3F, myOffset(launch_node_offset));
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addField("launchAimPitch", TypeF32, myOffset(launch_pitch));
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addField("launchAimPan", TypeF32, myOffset(launch_pan));
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addField("launchConstraintServer", TypeString, myOffset(launch_cons_s_spec));
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addField("launchConstraintClient", TypeString, myOffset(launch_cons_c_spec));
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//
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addField("echoLaunchOffset", TypeBool, myOffset(echo_launch_offset));
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addGroup("Physics-Launch");
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addField("launchNode", TypeString, myOffset(launch_node));
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addField("launchOffset", TypePoint3F, myOffset(launch_offset));
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addField("launchOffsetServer",TypePoint3F, myOffset(launch_offset_server));
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addField("launchOffsetClient",TypePoint3F, myOffset(launch_offset_client));
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addField("launchNodeOffset", TypePoint3F, myOffset(launch_node_offset));
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addField("launchAimPitch", TypeF32, myOffset(launch_pitch));
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addField("launchAimPan", TypeF32, myOffset(launch_pan));
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addField("launchConstraintServer", TypeString, myOffset(launch_cons_s_spec));
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addField("launchConstraintClient", TypeString, myOffset(launch_cons_c_spec));
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addField("echoLaunchOffset", TypeBool, myOffset(echo_launch_offset));
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endGroup("Physics-Launch");
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addGroup("Physics-Wiggle");
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addField("wiggleMagnitudes", TypeF32Vector, myOffset(wiggle_magnitudes));
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addField("wiggleSpeeds", TypeF32Vector, myOffset(wiggle_speeds));
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addField("wiggleAxis", TypeString, myOffset(wiggle_axis_string));
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endGroup("Physics-Wiggle");
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addField("hoverAltitude", TypeF32, myOffset(hover_altitude));
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addField("hoverAttackDistance", TypeF32, myOffset(hover_attack_distance));
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addField("hoverAttackGradient", TypeF32, myOffset(hover_attack_gradient));
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addFieldV("hoverTime", TypeS32, myOffset(hover_time), &ticksFromMS);
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addField("reverseTargeting", TypeBool, myOffset(reverse_targeting));
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addFieldV("casterSafetyTime", TypeS32, myOffset(caster_safety_time), &ticksFromMS);
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Parent::initPersistFields();
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