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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #821 from Areloch/MiscFixes20220620
Misc Fixes 2022/06/20
This commit is contained in:
commit
a08543d5dd
6 changed files with 84 additions and 53 deletions
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@ -10,3 +10,16 @@ singleton TSShapeConstructor(Playerbotdae)
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removeRedundantMats = "0";
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removeRedundantMats = "0";
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animFPS = "2";
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animFPS = "2";
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};
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};
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function Playerbotdae::onLoad(%this)
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{
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%this.addSequence("ambient", "Root", "0", "30", "1", "0");
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%this.addSequence("ambient", "Run", "31", "50", "1", "0");
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%this.addSequence("ambient", "Back", "51", "70", "1", "0");
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%this.addSequence("ambient", "Side", "71", "90", "1", "0");
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%this.addSequence("ambient", "Crouch_Root", "91", "120", "1", "0");
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%this.addSequence("ambient", "Look", "121", "122", "1", "0");
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%this.setSequenceCyclic("Look", "0");
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%this.setSequenceBlend("Look", "0", "", "0");
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%this.setSequenceBlend("Look", "1", "ambient", "121");
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}
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@ -110,7 +110,7 @@ function OptionsMenu::onOpen(%this)
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OptionsMenuCategoryList.setAsActiveMenuList();
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OptionsMenuCategoryList.setAsActiveMenuList();
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$activeMenuButtonContainer-->button1.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
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$activeMenuButtonContainer-->button1.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
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$activeMenuButtonContainer-->button1.disable();
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$activeMenuButtonContainer-->button2.disable();
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$activeMenuButtonContainer-->button3.set("", "Space", "Apply", "OptionsMenu.apply();");
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$activeMenuButtonContainer-->button3.set("", "Space", "Apply", "OptionsMenu.apply();");
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$activeMenuButtonContainer-->button4.set("btn_a", "", "Select", "OptionsMenu.select();");
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$activeMenuButtonContainer-->button4.set("btn_a", "", "Select", "OptionsMenu.select();");
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$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
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$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
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@ -130,7 +130,6 @@ function OptionsMenu::canClose(%this)
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if(OptionsMenuSettingsList.isActiveMenuList())
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if(OptionsMenuSettingsList.isActiveMenuList())
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{
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{
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OptionsMenuCategoryList.setAsActiveMenuList();
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OptionsMenuCategoryList.setAsActiveMenuList();
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%this.updateSelectButton();
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return false;
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return false;
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}
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}
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else
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else
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@ -168,19 +167,6 @@ function OptionsMenu::select(%this)
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if(OptionsMenuCategoryList.isActiveMenuList())
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if(OptionsMenuCategoryList.isActiveMenuList())
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{
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{
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OptionsMenuSettingsList.setAsActiveMenuList();
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OptionsMenuSettingsList.setAsActiveMenuList();
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%this.updateSelectButton();
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}
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}
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function OptionsMenu::updateSelectButton(%this)
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{
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if(OptionsMenuCategoryList.isActiveMenuList())
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{
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%this-->selectButton.setHidden(false);
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}
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else if(OptionsMenuSettingsList.isActiveMenuList())
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{
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%this-->selectButton.setHidden(true);
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}
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}
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}
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}
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@ -763,7 +749,8 @@ function populateGamepadSettingsList()
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//
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//
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function OptionsMenuList::activateRow(%this)
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function OptionsMenuList::activateRow(%this)
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{
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{
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OptionsMenuSettingsList.setFirstResponder();
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//OptionsMenuSettingsList.setFirstResponder();
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OptionsMenuSettingsList.setAsActiveMenuList();
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}
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}
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function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
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function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
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@ -798,6 +785,29 @@ function OptionsMenuSettingsList::addOptionRow(%this, %label, %targetPrefVar, %o
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%option.targetPrefVar = %targetPrefVar; //create a var-option association
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%option.targetPrefVar = %targetPrefVar; //create a var-option association
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if(%defaultValue $= "")
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{
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%unappliedPrefIndex = OptionsMenu.unappliedChanges.getIndexFromKey(%targetPrefVar);
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if(%unappliedPrefIndex != -1)
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{
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%value = OptionsMenu.unappliedChanges.getValue(%unappliedPrefIndex);
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%defaultValue = strreplace(%value, "\"", "");
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}
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if(%defaultValue $= "")
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{
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%sanitizedVar = strReplace(%targetPrefVar, "[", "");
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%sanitizedVar = strReplace(%sanitizedVar, "]", "");
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%sanitizedVar = strReplace(%sanitizedVar, ",", "_");
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%defaultValue = getVariable(%sanitizedVar);
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}
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}
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if(%defaultValue $= "Off" || %defaultValue $= "No")
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%defaultValue = "0";
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if(%defaultValue $= "On" || %defaultValue $= "Yes")
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%defaultValue = "1";
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%option.setListSetting(%label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue);
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%option.setListSetting(%label, %optionsList, %wrapOptions, %callback, %enabled, %description, %defaultValue);
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%this.add(%option);
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%this.add(%option);
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@ -17,7 +17,7 @@ $guiContent = new GuiControl(PauseMenu) {
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isContainer = "1";
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isContainer = "1";
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canSaveDynamicFields = "1";
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canSaveDynamicFields = "1";
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};
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};
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new GuiControl() {
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new GuiControl(PauseMenuButtons) {
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position = "162 125";
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position = "162 125";
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extent = "700 518";
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extent = "700 518";
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horizSizing = "center";
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horizSizing = "center";
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@ -7,8 +7,16 @@ function PauseMenu::onWake(%this)
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sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] );
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sfxSetChannelVolume( $SimAudioType, $pref::SFX::channelVolume[ 0 ] );
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}
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}
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PauseMenuList.hidden = false;
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PauseButtonHolder.setActive();
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PauseMenuInputHandler.setFirstResponder();
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%this.resizePages = true;
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%this.setRootPage(PauseMenuButtons);
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}
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function PauseMenuButtons::onOpen(%this)
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{
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PauseMenuList.clear();
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PauseMenuList.clear();
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if($Tools::loaded && EditorIsActive())
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if($Tools::loaded && EditorIsActive())
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@ -21,13 +29,39 @@ function PauseMenu::onWake(%this)
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%this.addPauseMenuButton("Exit to Desktop", "pauseMenuExitToDesktop();");
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%this.addPauseMenuButton("Exit to Desktop", "pauseMenuExitToDesktop();");
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PauseMenuList.setAsActiveMenuList();
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PauseMenuList.setAsActiveMenuList();
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PauseButtonHolder.setActive();
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PauseMenuInputHandler.setFirstResponder();
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%this.resizePages = true;
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$activeMenuButtonContainer-->button1.disable();
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$activeMenuButtonContainer-->button2.disable();
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$activeMenuButtonContainer-->button3.disable();
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$activeMenuButtonContainer-->button4.set("btn_a", "", "OK", "PauseMenuList.activate();");
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$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
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}
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}
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function PauseMenuButtons::addPauseMenuButton(%this, %buttonText, %buttonCallback)
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{
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%newButton = new GuiButtonCtrl() {
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text = %buttonText;
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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position = "0 0";
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extent = "400 55";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMenuButtonProfile";
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visible = "1";
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active = "1";
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command = %buttonCallback;
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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PauseMenuList.add(%newButton);
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}
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function PauseMenu::onSleep(%this)
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function PauseMenu::onSleep(%this)
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{
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{
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if($Server::ServerType $= "SinglePlayer")
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if($Server::ServerType $= "SinglePlayer")
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@ -54,35 +88,6 @@ function pauseMenuExitToDesktop()
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function PauseButtonHolder::onWake(%this)
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function PauseButtonHolder::onWake(%this)
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{
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{
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%this-->button1.disable();
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%this-->button2.disable();
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%this-->button3.disable();
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%this-->button4.set("btn_a", "", "OK", "PauseMenuList.activate();");
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%this-->button4.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
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}
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function PauseMenu::addPauseMenuButton(%this, %buttonText, %buttonCallback)
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{
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%newButton = new GuiButtonCtrl() {
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text = %buttonText;
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groupNum = "-1";
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buttonType = "PushButton";
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useMouseEvents = "0";
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position = "0 0";
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extent = "400 55";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMenuButtonProfile";
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visible = "1";
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active = "1";
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command = %buttonCallback;
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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PauseMenuList.add(%newButton);
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}
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}
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@ -175,8 +175,11 @@ function UINavigation::popPage(%this, %callback)
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}
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}
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%newTopPage = %this.getCurrentPage();
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%newTopPage = %this.getCurrentPage();
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if(%newTopPage.isMethod("onOpen"))
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if(isObject(%newTopPage))
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%newTopPage.call("onOpen");
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{
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if(%newTopPage.isMethod("onOpen"))
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%newTopPage.call("onOpen");
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}
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if(%callback !$= "")
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if(%callback !$= "")
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eval(%callback);
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eval(%callback);
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@ -318,7 +318,7 @@ function ShapeEditor::doAddSequence( %this, %seqName, %from, %start, %end )
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function ActionAddSequence::doit( %this )
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function ActionAddSequence::doit( %this )
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{
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{
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if(ShapeEditorPlugin.selectedAssetDef $= "")
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if(ShapeEditorPlugin.selectedAssetDef $= "" || !AssetDatabase.isDeclaredAsset(%this.seqName))
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{
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{
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// If adding this sequence from an existing sequence, make a backup copy of
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// If adding this sequence from an existing sequence, make a backup copy of
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// the existing sequence first, so we can edit the start/end frames later
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// the existing sequence first, so we can edit the start/end frames later
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