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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/controllerCreaceCorrections
This commit is contained in:
commit
a074146603
57 changed files with 5351 additions and 236 deletions
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@ -74,7 +74,7 @@ public:
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{
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if (mCover && mCover->mPosSet && mCover->getPosition() == loc)
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{
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mCover->mRadius == rad;
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mCover->mRadius = rad;
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return;
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}
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delete(mCover); mCover = new AICover(this, loc, rad);
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@ -83,7 +83,7 @@ public:
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{
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if (mCover && mCover->mObj == objIn)
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{
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mCover->mRadius == rad;
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mCover->mRadius = rad;
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return;
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}
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delete(mCover); mCover = new AICover(this, objIn, rad);
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@ -669,8 +669,8 @@ void ImageAsset::populateImage(void)
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mImageHeight = tempFile->mHeight;
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}
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ddsFs->close();
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delete tempFile;
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delete ddsFs;
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}
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else
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{
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@ -5221,7 +5221,7 @@ bool Player::updatePos(const F32 travelTime)
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Collision& colCheck = collisionList[i];
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if (colCheck.object)
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{
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SceneObject* obj = static_cast<SceneObject*>(col.object);
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SceneObject* obj = static_cast<SceneObject*>(colCheck.object);
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if (obj->getTypeMask() & PlayerObjectType)
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{
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_handleCollision( colCheck );
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