Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3

This commit is contained in:
marauder2k7 2025-03-25 21:02:57 +00:00
commit 9ff4c84bc8
8 changed files with 321 additions and 44 deletions

View file

@ -1332,7 +1332,7 @@ void ProcessedShaderMaterial::setSceneInfo(SceneRenderState * state, const Scene
if (sgData.cubemap)
shaderConsts->setSafe(handles->mCubeMipsSC, (F32)sgData.cubemap->getMipMapLevels());
else
shaderConsts->setSafe(handles->mCubeMipsSC, 1.0f);
shaderConsts->setSafe(handles->mCubeMipsSC, (F32)getBinLog2(PROBEMGR->getProbeTexSize()));
shaderConsts->setSafe(handles->mVisiblitySC, sgData.visibility);