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Use correct multiplication order for eye transform. Also fix displayDevice not set bug.
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2 changed files with 7 additions and 2 deletions
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@ -529,6 +529,8 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFXTransformSaver saver;
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bool renderingToTarget = false;
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mLastCameraQuery.displayDevice = NULL;
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if (!processCameraQuery(&mLastCameraQuery))
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{
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// We have no camera, but render the GUI children
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