lighting single buffer

This commit is contained in:
Tim Barnes 2018-11-21 15:53:02 +10:00
parent c4a4fe5304
commit 9e65e940d0
37 changed files with 309 additions and 813 deletions

View file

@ -56,8 +56,6 @@ const String RenderDeferredMgr::BufferName("deferred");
const RenderInstType RenderDeferredMgr::RIT_Deferred("Deferred");
const String RenderDeferredMgr::ColorBufferName("color");
const String RenderDeferredMgr::MatInfoBufferName("matinfo");
const String RenderDeferredMgr::DiffuseLightBufferName("diffuseLighting");
const String RenderDeferredMgr::SpecularLightBufferName("specularLighting");
IMPLEMENT_CONOBJECT(RenderDeferredMgr);
@ -104,8 +102,6 @@ RenderDeferredMgr::RenderDeferredMgr( bool gatherDepth,
mNamedTarget.registerWithName( BufferName );
mColorTarget.registerWithName( ColorBufferName );
mMatInfoTarget.registerWithName( MatInfoBufferName );
mDiffuseLightTarget.registerWithName( DiffuseLightBufferName );
mSpecularLightTarget.registerWithName(SpecularLightBufferName);
_registerFeatures();
}
@ -116,8 +112,6 @@ RenderDeferredMgr::~RenderDeferredMgr()
mColorTarget.release();
mMatInfoTarget.release();
mDiffuseLightTarget.release();
mSpecularLightTarget.release();
_unregisterFeatures();
SAFE_DELETE( mDeferredMatInstance );
}
@ -141,8 +135,6 @@ bool RenderDeferredMgr::setTargetSize(const Point2I &newTargetSize)
mNamedTarget.setViewport( GFX->getViewport() );
mColorTarget.setViewport( GFX->getViewport() );
mMatInfoTarget.setViewport( GFX->getViewport() );
mDiffuseLightTarget.setViewport( GFX->getViewport() );
mSpecularLightTarget.setViewport(GFX->getViewport());
return ret;
}
@ -183,35 +175,25 @@ bool RenderDeferredMgr::_updateTargets()
mMatInfoTex.set(mTargetSize.x, mTargetSize.y, matInfoFormat,
&GFXRenderTargetProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
1, GFXTextureManager::AA_MATCH_BACKBUFFER);
mMatInfoTarget.setTexture(mMatInfoTex);
mMatInfoTarget.setTexture(mMatInfoTex);
for (U32 i = 0; i < mTargetChainLength; i++)
mTargetChain[i]->attachTexture(GFXTextureTarget::Color2, mMatInfoTarget.getTexture());
}
if (mDiffuseLightTex.getFormat() != GFXFormatR16G16B16A16F || mDiffuseLightTex.getWidthHeight() != mTargetSize || GFX->recentlyReset())
//scene color target
NamedTexTargetRef sceneColorTargetRef = NamedTexTarget::find("AL_FormatToken");
if (sceneColorTargetRef.isValid())
{
mDiffuseLightTarget.release();
mDiffuseLightTex.set(mTargetSize.x, mTargetSize.y, GFXFormatR16G16B16A16F,
&GFXRenderTargetProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
1, GFXTextureManager::AA_MATCH_BACKBUFFER);
mDiffuseLightTarget.setTexture(mDiffuseLightTex);
for (U32 i = 0; i < mTargetChainLength; i++)
mTargetChain[i]->attachTexture(GFXTextureTarget::Color3, mDiffuseLightTarget.getTexture());
mTargetChain[i]->attachTexture(GFXTextureTarget::Color3, sceneColorTargetRef->getTexture(0));
}
else
{
Con::errorf("RenderDeferredMgr: Could not find AL_FormatToken");
return false;
}
if (mSpecularLightTex.getFormat() != GFXFormatR16G16B16A16F || mSpecularLightTex.getWidthHeight() != mTargetSize || GFX->recentlyReset())
{
mSpecularLightTarget.release();
mSpecularLightTex.set(mTargetSize.x, mTargetSize.y, GFXFormatR16G16B16A16F,
&GFXRenderTargetProfile, avar("%s() - (line %d)", __FUNCTION__, __LINE__),
1, GFXTextureManager::AA_MATCH_BACKBUFFER);
mSpecularLightTarget.setTexture(mSpecularLightTex);
for (U32 i = 0; i < mTargetChainLength; i++)
mTargetChain[i]->attachTexture(GFXTextureTarget::Color4, mSpecularLightTarget.getTexture());
}
GFX->finalizeReset();
return ret;
@ -337,12 +319,11 @@ void RenderDeferredMgr::render( SceneRenderState *state )
const bool isRenderingToTarget = _onPreRender(state);
// Clear z-buffer and g-buffer.
GFX->clear(GFXClearZBuffer | GFXClearStencil, ColorI::ZERO, 1.0f, 0);
GFX->clear(GFXClearZBuffer | GFXClearStencil, LinearColorF::ZERO, 1.0f, 0);
GFX->clearColorAttachment(0, LinearColorF::ONE);//normdepth
GFX->clearColorAttachment(1, LinearColorF::ZERO);//albedo
GFX->clearColorAttachment(2, LinearColorF::ZERO);//matinfo
GFX->clearColorAttachment(3, LinearColorF::ZERO);//diffuse
GFX->clearColorAttachment(4, LinearColorF::ZERO);//specular
//AL_FormatToken is cleared by it's own class
// Restore transforms
MatrixSet &matrixSet = getRenderPass()->getMatrixSet();
@ -358,7 +339,7 @@ void RenderDeferredMgr::render( SceneRenderState *state )
mDeferredMatInstance->setTransforms(matrixSet, state);
}
// Signal start of pre-pass
// Signal start of deferred
getRenderSignal().trigger( state, this, true );
// First do a loop and render all the terrain... these are
@ -751,8 +732,11 @@ void ProcessedDeferredMaterial::_determineFeatures( U32 stageNum,
}
else
{
// If this object isn't lightmapped, add a zero-output feature to it
newFeatures.addFeature( MFT_RenderTarget3_Zero );
// If this object isn't lightmapped or emissive, add a zero-output feature for render target 3
if (fd.features.hasFeature(MFT_IsEmissive))
newFeatures.addFeature(MFT_DeferredEmissive);
else
newFeatures.addFeature( MFT_RenderTarget3_Zero );
}
}

View file

@ -46,8 +46,6 @@ public:
// andremwac: Deferred Rendering
static const String ColorBufferName;
static const String MatInfoBufferName;
static const String DiffuseLightBufferName;
static const String SpecularLightBufferName;
// Generic Deferred Render Instance Type
static const RenderInstType RIT_Deferred;
@ -106,8 +104,6 @@ protected:
// Deferred Shading
NamedTexTarget mColorTarget;
NamedTexTarget mMatInfoTarget;
NamedTexTarget mDiffuseLightTarget;
NamedTexTarget mSpecularLightTarget;
GFXTexHandle mColorTex;
GFXTexHandle mMatInfoTex;
GFXTexHandle mDiffuseLightTex;

View file

@ -222,15 +222,12 @@ void RenderFormatToken::_updateTargets()
if( !mTargetColorTexture[i] || mTargetColorTexture[i].getFormat() != mColorFormat
|| mTargetColorTexture[i].getWidthHeight() != rtSize)
{
mTargetColorTexture[i].set( rtSize.x, rtSize.y, mColorFormat,
&GFXRenderTargetSRGBProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ),
1, mTargetAALevel );
mTargetChain[i]->attachTexture( GFXTextureTarget::Color0, mTargetColorTexture[i] );
}
}
mTargetColorTexture[i].set( rtSize.x, rtSize.y, mColorFormat,
&GFXRenderTargetSRGBProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ),
1, mTargetAALevel );
mTargetChain[i]->attachTexture( GFXTextureTarget::Color0, mTargetColorTexture[i] );
}
}
// Update depth target
if(mDepthFormat != GFXFormat_COUNT)
@ -239,15 +236,16 @@ void RenderFormatToken::_updateTargets()
if( !mTargetDepthStencilTexture[i] || mTargetDepthStencilTexture[i].getFormat() != mColorFormat
|| mTargetDepthStencilTexture[i].getWidthHeight() != rtSize)
{
mTargetDepthStencilTexture[i].set( rtSize.x, rtSize.y, mDepthFormat,
&GFXZTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ),
1, mTargetAALevel );
mTargetDepthStencilTexture[i].set( rtSize.x, rtSize.y, mDepthFormat,
&GFXZTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ),
1, mTargetAALevel );
mTargetChain[i]->attachTexture( GFXTextureTarget::DepthStencil, mTargetDepthStencilTexture[i] );
}
}
}
}
//set the texture for now as the first color target texture
mTarget.setTexture(mTargetColorTexture[0]);
}
void RenderFormatToken::_teardownTargets()

View file

@ -156,12 +156,6 @@ void RenderProbeMgr::_setupPerFrameParameters(const SceneRenderState *state)
PlaneF farPlane(wsFrustumPoints[Frustum::FarBottomLeft], wsFrustumPoints[Frustum::FarTopLeft], wsFrustumPoints[Frustum::FarTopRight]);
PlaneF vsFarPlane(verts[0].normal, verts[1].normal, verts[2].normal);
MatrixSet &matrixSet = getRenderPass()->getMatrixSet();
matrixSet.restoreSceneViewProjection();
const MatrixF &worldToCameraXfm = matrixSet.getCameraToWorld();
MatrixF inverseViewMatrix = worldToCameraXfm;
// Parameters calculated, assign them to the materials
ProbeManager::SkylightMaterialInfo* skylightMat = PROBEMGR->getSkylightMaterial();
@ -198,9 +192,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
if (!ProbeRenderInst::all.size())
return;
if (PROBEMGR->mRegisteredProbes.empty())
return;
if (!ProbeManager::smRenderReflectionProbes)
return;
@ -208,14 +199,8 @@ void RenderProbeMgr::render( SceneRenderState *state )
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_render, ColorI::WHITE);
NamedTexTargetRef diffuseLightingTarget = NamedTexTarget::find("diffuseLighting");
if (diffuseLightingTarget.isNull())
return;
NamedTexTargetRef specularLightingTarget = NamedTexTarget::find("specularLighting");
if (specularLightingTarget.isNull())
NamedTexTargetRef sceneColorTargetRef = NamedTexTarget::find("AL_FormatToken");
if (sceneColorTargetRef.isNull())
return;
GFXTextureTargetRef probeLightingTargetRef = GFX->allocRenderToTextureTarget();
@ -226,14 +211,12 @@ void RenderProbeMgr::render( SceneRenderState *state )
//Do a quick pass to update our probes if they're dirty
PROBEMGR->updateDirtyProbes();
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color0, specularLightingTarget->getTexture());
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color1, diffuseLightingTarget->getTexture());
probeLightingTargetRef->attachTexture(GFXTextureTarget::Color0, sceneColorTargetRef->getTexture(0));
GFX->pushActiveRenderTarget();
GFX->setActiveRenderTarget(probeLightingTargetRef);
GFX->setViewport(specularLightingTarget->getViewport());
//GFX->setViewport(specularLightingTarget->getViewport());
GFX->setViewport(sceneColorTargetRef->getViewport());
// Restore transforms
MatrixSet &matrixSet = getRenderPass()->getMatrixSet();
@ -258,9 +241,9 @@ void RenderProbeMgr::render( SceneRenderState *state )
ProbeManager::SkylightMaterialInfo* skylightMat = PROBEMGR->getSkylightMaterial();
ProbeManager::ReflectProbeMaterialInfo* reflProbeMat = PROBEMGR->getReflectProbeMaterial();
for (U32 i = 0; i < PROBEMGR->mRegisteredProbes.size(); i++)
for (U32 i = 0; i < ProbeRenderInst::all.size(); i++)
{
ProbeRenderInst* curEntry = ProbeRenderInst::all[PROBEMGR->mRegisteredProbes[i]];
ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
if (!curEntry->mIsEnabled)
continue;
@ -324,10 +307,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
}
}
//And clean us up
PROBEMGR->mRegisteredProbes.clear();
probeLightingTargetRef->resolve();
GFX->popActiveRenderTarget();
//PROBEMGR->unregisterAllProbes();