More progress

- Fixed normal stereo rendering
- Beginnings of vr overlay code
This commit is contained in:
James Urquhart 2016-05-07 22:33:54 +01:00
parent b15be28f38
commit 9e5eda9a08
6 changed files with 693 additions and 256 deletions

View file

@ -66,6 +66,7 @@ public:
virtual void getStereoTargets(GFXTextureTarget **out) const = 0;
virtual void setDrawCanvas(GuiCanvas *canvas) = 0;
virtual void setDrawMode(GFXDevice::GFXDeviceRenderStyles style) = 0;
virtual void setCurrentConnection(GameConnection *connection) = 0;
virtual GameConnection* getCurrentConnection() = 0;