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More progress
- Fixed normal stereo rendering - Beginnings of vr overlay code
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6 changed files with 693 additions and 256 deletions
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@ -66,6 +66,7 @@ public:
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virtual void getStereoTargets(GFXTextureTarget **out) const = 0;
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virtual void setDrawCanvas(GuiCanvas *canvas) = 0;
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virtual void setDrawMode(GFXDevice::GFXDeviceRenderStyles style) = 0;
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virtual void setCurrentConnection(GameConnection *connection) = 0;
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virtual GameConnection* getCurrentConnection() = 0;
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