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kills off the presence of a fake light when there are no others in a given scene
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1 changed files with 1 additions and 1 deletions
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@ -243,7 +243,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
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return;
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return;
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// Get the sunlight. If there's no sun, and no lights in the bins, no draw
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// Get the sunlight. If there's no sun, and no lights in the bins, no draw
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LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType );
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LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
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if( !sunLight && mLightBin.empty() )
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if( !sunLight && mLightBin.empty() )
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return;
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return;
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