mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-23 08:33:50 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - struct VertTuple (used in class ColladaAppMesh)
This commit is contained in:
parent
aefa796056
commit
9e3eab7551
2 changed files with 40 additions and 40 deletions
|
|
@ -49,7 +49,7 @@ namespace DictHash
|
|||
{
|
||||
inline U32 hash(const VertTuple& data)
|
||||
{
|
||||
return (U32)data.vertex;
|
||||
return (U32)data.mVertex;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -586,18 +586,18 @@ void ColladaAppMesh::getPrimitives(const domGeometry* geometry)
|
|||
// Collect vert tuples into a single array so we can easily grab
|
||||
// vertex data later.
|
||||
VertTuple tuple;
|
||||
tuple.prim = iPrim;
|
||||
tuple.vertex = offsets[MeshStreams::Points] >= 0 ? pSrcData[offsets[MeshStreams::Points]] : -1;
|
||||
tuple.normal = offsets[MeshStreams::Normals] >= 0 ? pSrcData[offsets[MeshStreams::Normals]] : -1;
|
||||
tuple.color = offsets[MeshStreams::Colors] >= 0 ? pSrcData[offsets[MeshStreams::Colors]] : -1;
|
||||
tuple.uv = offsets[MeshStreams::UVs] >= 0 ? pSrcData[offsets[MeshStreams::UVs]] : -1;
|
||||
tuple.uv2 = offsets[MeshStreams::UV2s] >= 0 ? pSrcData[offsets[MeshStreams::UV2s]] : -1;
|
||||
tuple.mPrim = iPrim;
|
||||
tuple.mVertex = offsets[MeshStreams::Points] >= 0 ? pSrcData[offsets[MeshStreams::Points]] : -1;
|
||||
tuple.mNormal = offsets[MeshStreams::Normals] >= 0 ? pSrcData[offsets[MeshStreams::Normals]] : -1;
|
||||
tuple.mColor = offsets[MeshStreams::Colors] >= 0 ? pSrcData[offsets[MeshStreams::Colors]] : -1;
|
||||
tuple.mUV = offsets[MeshStreams::UVs] >= 0 ? pSrcData[offsets[MeshStreams::UVs]] : -1;
|
||||
tuple.mUV2 = offsets[MeshStreams::UV2s] >= 0 ? pSrcData[offsets[MeshStreams::UV2s]] : -1;
|
||||
|
||||
tuple.dataVertex = tuple.vertex > -1 ? streams.points.getPoint3FValue(tuple.vertex) : Point3F::Max;
|
||||
tuple.dataNormal = tuple.normal > -1 ? streams.normals.getPoint3FValue(tuple.normal) : Point3F::Max;
|
||||
tuple.dataColor = tuple.color > -1 ? streams.colors.getColorIValue(tuple.color) : ColorI(0,0,0);
|
||||
tuple.dataUV = tuple.uv > -1 ? streams.uvs.getPoint2FValue(tuple.uv) : Point2F::Max;
|
||||
tuple.dataUV2 = tuple.uv2 > -1 ? streams.uv2s.getPoint2FValue(tuple.uv2) : Point2F::Max;
|
||||
tuple.mDataVertex = tuple.mVertex > -1 ? streams.points.getPoint3FValue(tuple.mVertex) : Point3F::Max;
|
||||
tuple.mDataNormal = tuple.mNormal > -1 ? streams.normals.getPoint3FValue(tuple.mNormal) : Point3F::Max;
|
||||
tuple.mDataColor = tuple.mColor > -1 ? streams.colors.getColorIValue(tuple.mColor) : ColorI(0,0,0);
|
||||
tuple.mDataUV = tuple.mUV > -1 ? streams.uvs.getPoint2FValue(tuple.mUV) : Point2F::Max;
|
||||
tuple.mDataUV2 = tuple.mUV2 > -1 ? streams.uv2s.getPoint2FValue(tuple.mUV2) : Point2F::Max;
|
||||
|
||||
VertTupleMap::Iterator itr = tupleMap.find(tuple);
|
||||
if (itr == tupleMap.end())
|
||||
|
|
@ -664,8 +664,8 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
const VertTuple& tuple = vertTuples[iVert];
|
||||
|
||||
// Change primitives?
|
||||
if (tuple.prim != lastPrimitive) {
|
||||
if (meshPrims.size() <= tuple.prim) {
|
||||
if (tuple.mPrim != lastPrimitive) {
|
||||
if (meshPrims.size() <= tuple.mPrim) {
|
||||
daeErrorHandler::get()->handleError(avar("Failed to get vertex data "
|
||||
"for %s. Primitives do not match base geometry.", geometry->getID()));
|
||||
break;
|
||||
|
|
@ -673,21 +673,21 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
|
||||
// Update vertex/normal/UV streams and get the new material index
|
||||
streams.reset();
|
||||
streams.readInputs(meshPrims[tuple.prim]->getInputs());
|
||||
S32 matIndex = addMaterial(meshPrims[tuple.prim]->getMaterial());
|
||||
streams.readInputs(meshPrims[tuple.mPrim]->getInputs());
|
||||
S32 matIndex = addMaterial(meshPrims[tuple.mPrim]->getMaterial());
|
||||
if (matIndex != TSDrawPrimitive::NoMaterial)
|
||||
appMat = static_cast<ColladaAppMaterial*>(mAppMaterials[matIndex]);
|
||||
else
|
||||
appMat = 0;
|
||||
|
||||
lastPrimitive = tuple.prim;
|
||||
lastPrimitive = tuple.mPrim;
|
||||
}
|
||||
|
||||
// If we are NOT appending values, only set the value if it actually exists
|
||||
// in the mesh data stream.
|
||||
|
||||
if (appendValues || ((tuple.vertex >= 0) && (tuple.vertex < streams.points.size()))) {
|
||||
points_array[iVert] = streams.points.getPoint3FValue(tuple.vertex);
|
||||
if (appendValues || ((tuple.mVertex >= 0) && (tuple.mVertex < streams.points.size()))) {
|
||||
points_array[iVert] = streams.points.getPoint3FValue(tuple.mVertex);
|
||||
|
||||
// Flip verts for inverted meshes
|
||||
if (appNode->invertMeshes)
|
||||
|
|
@ -696,8 +696,8 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
objectOffset.mulP(points_array[iVert]);
|
||||
}
|
||||
|
||||
if (appendValues || ((tuple.uv >= 0) && (tuple.uv < streams.uvs.size()))) {
|
||||
uvs_array[iVert] = streams.uvs.getPoint2FValue(tuple.uv);
|
||||
if (appendValues || ((tuple.mUV >= 0) && (tuple.mUV < streams.uvs.size()))) {
|
||||
uvs_array[iVert] = streams.uvs.getPoint2FValue(tuple.mUV);
|
||||
if (appMat && appMat->effectExt)
|
||||
appMat->effectExt->applyTextureTransform(uvs_array[iVert], time);
|
||||
uvs_array[iVert].y = 1.0f - uvs_array[iVert].y; // Collada texcoords are upside down compared to TGE
|
||||
|
|
@ -705,7 +705,7 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
|
||||
// The rest is non-required data... if it doesn't exist then don't append it.
|
||||
|
||||
if ( (tuple.normal >= 0) && (tuple.normal < streams.normals.size()) ) {
|
||||
if ( (tuple.mNormal >= 0) && (tuple.mNormal < streams.normals.size()) ) {
|
||||
if ( !norms_array && iVert == 0 )
|
||||
{
|
||||
v_norms.setSize(v_norms.size() + vertTuples.size());
|
||||
|
|
@ -713,7 +713,7 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
}
|
||||
|
||||
if ( norms_array ) {
|
||||
norms_array[iVert] = streams.normals.getPoint3FValue(tuple.normal);
|
||||
norms_array[iVert] = streams.normals.getPoint3FValue(tuple.mNormal);
|
||||
|
||||
// Flip normals for inverted meshes
|
||||
if (appNode->invertMeshes)
|
||||
|
|
@ -721,7 +721,7 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
}
|
||||
}
|
||||
|
||||
if ( (tuple.color >= 0) && (tuple.color < streams.colors.size()))
|
||||
if ( (tuple.mColor >= 0) && (tuple.mColor < streams.colors.size()))
|
||||
{
|
||||
if ( !colors_array && iVert == 0 )
|
||||
{
|
||||
|
|
@ -730,10 +730,10 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
}
|
||||
|
||||
if ( colors_array )
|
||||
colors_array[iVert] = streams.colors.getColorIValue(tuple.color);
|
||||
colors_array[iVert] = streams.colors.getColorIValue(tuple.mColor);
|
||||
}
|
||||
|
||||
if ( (tuple.uv2 >= 0) && (tuple.uv2 < streams.uv2s.size()) )
|
||||
if ( (tuple.mUV2 >= 0) && (tuple.mUV2 < streams.uv2s.size()) )
|
||||
{
|
||||
if ( !uv2s_array && iVert == 0 )
|
||||
{
|
||||
|
|
@ -743,7 +743,7 @@ void ColladaAppMesh::getVertexData(const domGeometry* geometry, F32 time, const
|
|||
|
||||
if ( uv2s_array )
|
||||
{
|
||||
uv2s_array[iVert] = streams.uv2s.getPoint2FValue(tuple.uv2);
|
||||
uv2s_array[iVert] = streams.uv2s.getPoint2FValue(tuple.mUV2);
|
||||
if (appMat && appMat->effectExt)
|
||||
appMat->effectExt->applyTextureTransform(uv2s_array[iVert], time);
|
||||
uv2s_array[iVert].y = 1.0f - uv2s_array[iVert].y; // Collada texcoords are upside down compared to TGE
|
||||
|
|
@ -974,11 +974,11 @@ void ColladaAppMesh::lookupSkinData()
|
|||
for (S32 iVert = 0; iVert < mVertsPerFrame; iVert++) {
|
||||
const domUint* vcount = (domUint*)weights_vcount.getRaw(0);
|
||||
const domInt* vindices = (domInt*)weights_v.getRaw(0);
|
||||
vindices += vindicesOffset[vertTuples[iVert].vertex];
|
||||
vindices += vindicesOffset[vertTuples[iVert].mVertex];
|
||||
|
||||
S32 nonZeroWeightCount = 0;
|
||||
|
||||
for (S32 iWeight = 0; iWeight < vcount[vertTuples[iVert].vertex]; iWeight++) {
|
||||
for (S32 iWeight = 0; iWeight < vcount[vertTuples[iVert].mVertex]; iWeight++) {
|
||||
|
||||
S32 bIndex = vindices[iWeight*2];
|
||||
F32 bWeight = streams.weights.getFloatValue( vindices[iWeight*2 + 1] );
|
||||
|
|
@ -990,7 +990,7 @@ void ColladaAppMesh::lookupSkinData()
|
|||
// Limit the number of weights per bone (keep the N largest influences)
|
||||
if ( nonZeroWeightCount >= TSSkinMesh::BatchData::maxBonePerVert )
|
||||
{
|
||||
if (vcount[vertTuples[iVert].vertex] > TSSkinMesh::BatchData::maxBonePerVert)
|
||||
if (vcount[vertTuples[iVert].mVertex] > TSSkinMesh::BatchData::maxBonePerVert)
|
||||
{
|
||||
if (!tooManyWeightsWarning)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue