mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-24 22:05:40 +00:00
Implemented proper ScriptAsset execution on load
Implemented script dependency handling Added test-case of script dependency handling in ExampleModule Cleanup of redundant getSceneCount calls Properly get scene count in callGamemodeFunction Remove unneeded TODO comment in shaders Converted onMissionEnded gamemode func call to use callGameModeFunction function Convert ExampleGameMode to be container-object based, and updated callGamemodeFunction to handle that Correct import settings typoe so image suffixes are read correctly Largely fixed companion image scanning when importing images and streamlined image-material interop during import preprocessing Added handling for reading in PBR maps and creating a composite image + asset Added WIP of Cubemap asset, and editing integration with a standalone cubemap editor Added ability to create new Cubemap asset in Asset Browser
This commit is contained in:
parent
7c3bd49615
commit
9db95f4fb2
28 changed files with 1325 additions and 746 deletions
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@ -381,6 +381,7 @@ function AssetBrowser::addImportingAsset( %this, %assetType, %filePath, %parentA
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statusInfo = "";
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skip = false;
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processed = false;
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generatedAsset = false;
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};
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//little bit of interception here
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@ -425,6 +426,11 @@ function AssetBrowser::addImportingAsset( %this, %assetType, %filePath, %parentA
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}
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}
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if(%assetType $= "Material")
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{
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%assetItem.generatedAsset = true;
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}
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if(%parentAssetItem $= "")
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{
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ImportAssetTree.insertObject(1, %assetItem);
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@ -723,10 +729,10 @@ function ImportAssetWindow::_findImportingAssetByName(%this, %id, %assetName)
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function ImportAssetWindow::parseImageSuffixes(%this, %assetItem)
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{
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//diffuse
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%suffixCount = getTokenCount(getAssetImportConfigValue("Image/DiffuseTypeSuffixes", ""), ",;");
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%suffixCount = getTokenCount(getAssetImportConfigValue("Images/DiffuseTypeSuffixes", ""), ",;");
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for(%sfx = 0; %sfx < %suffixCount; %sfx++)
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{
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%suffixToken = getToken(getAssetImportConfigValue("Image/DiffuseTypeSuffixes", ""), ",;", %sfx);
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%suffixToken = getToken(getAssetImportConfigValue("Images/DiffuseTypeSuffixes", ""), ",;", %sfx);
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if(strIsMatchExpr("*"@%suffixToken, %assetItem.AssetName))
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{
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%assetItem.imageSuffixType = %suffixToken;
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@ -735,10 +741,10 @@ function ImportAssetWindow::parseImageSuffixes(%this, %assetItem)
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}
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//normal
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%suffixCount = getTokenCount(getAssetImportConfigValue("Image/NormalTypeSuffixes", ""), ",;");
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%suffixCount = getTokenCount(getAssetImportConfigValue("Images/NormalTypeSuffixes", ""), ",;");
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for(%sfx = 0; %sfx < %suffixCount; %sfx++)
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{
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%suffixToken = getToken(getAssetImportConfigValue("Image/NormalTypeSuffixes", ""), ",;", %sfx);
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%suffixToken = getToken(getAssetImportConfigValue("Images/NormalTypeSuffixes", ""), ",;", %sfx);
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if(strIsMatchExpr("*"@%suffixToken, %assetItem.AssetName))
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{
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%assetItem.imageSuffixType = %suffixToken;
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@ -747,10 +753,10 @@ function ImportAssetWindow::parseImageSuffixes(%this, %assetItem)
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}
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//roughness
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%suffixCount = getTokenCount(getAssetImportConfigValue("Image/RoughnessTypeSuffixes", ""), ",;");
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%suffixCount = getTokenCount(getAssetImportConfigValue("Images/RoughnessTypeSuffixes", ""), ",;");
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for(%sfx = 0; %sfx < %suffixCount; %sfx++)
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{
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%suffixToken = getToken(getAssetImportConfigValue("Image/RoughnessTypeSuffixes", ""), ",;", %sfx);
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%suffixToken = getToken(getAssetImportConfigValue("Images/RoughnessTypeSuffixes", ""), ",;", %sfx);
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if(strIsMatchExpr("*"@%suffixToken, %assetItem.AssetName))
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{
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%assetItem.imageSuffixType = %suffixToken;
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@ -759,10 +765,10 @@ function ImportAssetWindow::parseImageSuffixes(%this, %assetItem)
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}
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//Ambient Occlusion
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%suffixCount = getTokenCount(getAssetImportConfigValue("Image/AOTypeSuffixes", ""), ",;");
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%suffixCount = getTokenCount(getAssetImportConfigValue("Images/AOTypeSuffixes", ""), ",;");
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for(%sfx = 0; %sfx < %suffixCount; %sfx++)
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{
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%suffixToken = getToken(getAssetImportConfigValue("Image/AOTypeSuffixes", ""), ",;", %sfx);
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%suffixToken = getToken(getAssetImportConfigValue("Images/AOTypeSuffixes", ""), ",;", %sfx);
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if(strIsMatchExpr("*"@%suffixToken, %assetItem.AssetName))
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{
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%assetItem.imageSuffixType = %suffixToken;
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@ -771,10 +777,10 @@ function ImportAssetWindow::parseImageSuffixes(%this, %assetItem)
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}
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//metalness
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%suffixCount = getTokenCount(getAssetImportConfigValue("Image/MetalnessTypeSuffixes", ""), ",;");
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%suffixCount = getTokenCount(getAssetImportConfigValue("Images/MetalnessTypeSuffixes", ""), ",;");
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for(%sfx = 0; %sfx < %suffixCount; %sfx++)
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{
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%suffixToken = getToken(getAssetImportConfigValue("Image/MetalnessTypeSuffixes", ""), ",;", %sfx);
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%suffixToken = getToken(getAssetImportConfigValue("Images/MetalnessTypeSuffixes", ""), ",;", %sfx);
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if(strIsMatchExpr("*"@%suffixToken, %assetItem.AssetName))
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{
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%assetItem.imageSuffixType = %suffixToken;
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@ -783,10 +789,10 @@ function ImportAssetWindow::parseImageSuffixes(%this, %assetItem)
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}
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//composite
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%suffixCount = getTokenCount(getAssetImportConfigValue("Image/CompositeTypeSuffixes", ""), ",;");
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%suffixCount = getTokenCount(getAssetImportConfigValue("Images/CompositeTypeSuffixes", ""), ",;");
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for(%sfx = 0; %sfx < %suffixCount; %sfx++)
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{
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%suffixToken = getToken(getAssetImportConfigValue("Image/CompositeTypeSuffixes", ""), ",;", %sfx);
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%suffixToken = getToken(getAssetImportConfigValue("Images/CompositeTypeSuffixes", ""), ",;", %sfx);
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if(strIsMatchExpr("*"@%suffixToken, %assetItem.AssetName))
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{
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%assetItem.imageSuffixType = %suffixToken;
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@ -1017,10 +1023,10 @@ function ImportAssetWindow::refreshChildItem(%this, %id)
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//Check if it's a generated type, like materials
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%inputPathProfile = ToolsGuiTextEditProfile;
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%generatedField = false;
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if(%assetType $= "Material")
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if(%assetItem.generatedAsset)
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{
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%inputField = "(Generated)";
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%generatedField = true;
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%inputField = "(Generated)";
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}
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else
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{
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@ -1251,7 +1257,7 @@ function ImportAssetWindow::validateAsset(%this, %id)
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}
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//Check if we were given a file path(so not generated) but somehow isn't a valid file
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if(%assetItem.filePath !$= "" && %assetItem.AssetType !$= "Material" && !isFile(%assetItem.filePath))
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if(%assetItem.filePath !$= "" && !%assetItem.generatedAsset && !isFile(%assetItem.filePath))
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{
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%hasIssues = true;
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%assetItem.status = "error";
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@ -0,0 +1,70 @@
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function AssetBrowser::createCubemapAsset(%this)
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{
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Canvas.pushDialog(CubemapEditor);
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return;
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%moduleName = AssetBrowser.newAssetSettings.moduleName;
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%modulePath = "data/" @ %moduleName;
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%assetName = AssetBrowser.newAssetSettings.assetName;
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%tamlpath = %modulePath @ "/cubemaps/" @ %assetName @ ".asset.taml";
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%shapeFilePath = %modulePath @ "/cubemaps/" @ %assetName @ ".dae";
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%asset = new CubemapAsset()
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{
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AssetName = %assetName;
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versionId = 1;
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friendlyName = AssetBrowser.newAssetSettings.friendlyName;
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description = AssetBrowser.newAssetSettings.description;
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fileName = %assetName @ ".dae";
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};
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TamlWrite(%asset, %tamlpath);
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Canvas.popDialog(AssetBrowser_newComponentAsset);
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%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
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AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
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AssetBrowser.loadFilters();
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%treeItemId = AssetBrowserFilterTree.findItemByName(%moduleName);
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%smItem = AssetBrowserFilterTree.findChildItemByName(%treeItemId, "CubemapAsset");
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AssetBrowserFilterTree.onSelect(%smItem);
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return %tamlpath;
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}
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function AssetBrowser::editCubemapAsset(%this, %assetDef)
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{
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%this.hideDialog();
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CubemapEditor.openCubemapAsset(%assetDef);
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}
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function GuiInspectorTypeCubemapAssetPtr::onControlDropped( %this, %payload, %position )
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{
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Canvas.popDialog(EditorDragAndDropLayer);
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// Make sure this is a color swatch drag operation.
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if( !%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ) )
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return;
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%assetType = %payload.dragSourceControl.parentGroup.assetType;
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if(%assetType $= "CubemapAsset")
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{
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echo("DROPPED A CUBEMAP ON A CUBEMAP ASSET COMPONENT FIELD!");
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%module = %payload.dragSourceControl.parentGroup.moduleName;
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%asset = %payload.dragSourceControl.parentGroup.assetName;
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%targetComponent = %this.ComponentOwner;
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%targetComponent.CubemapAsset = %module @ ":" @ %asset;
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//Inspector.refresh();
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}
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EWorldEditor.isDirty = true;
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}
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@ -18,11 +18,17 @@ function AssetBrowser::prepareImportImageAsset(%this, %assetItem)
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//Check if our material already exists
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//First, lets double-check that we don't already have an
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%materialAsset = ImportAssetWindow.findImportingAssetByName(%noSuffixName);
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%cratedNewMaterial = false;
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if(%materialAsset == 0)
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{
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%filePath = %assetItem.filePath;
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if(%filePath !$= "")
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%materialAsset = AssetBrowser.addImportingAsset("Material", "", "", %noSuffixName);
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%materialAsset.filePath = filePath(%assetItem.filePath) @ "/" @ %noSuffixName;
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%cratedNewMaterial = true;
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}
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if(isObject(%materialAsset))
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@ -45,51 +51,60 @@ function AssetBrowser::prepareImportImageAsset(%this, %assetItem)
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//if we find these, we'll just populate into the original's material
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//If we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
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if(getAssetImportConfigValue("Images/UseDiffuseSuffixOnOriginImg", "1") == 1)
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if(%foundSuffixType $= "")
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{
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if(%foundSuffixType $= "")
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if(getAssetImportConfigValue("Images/UseDiffuseSuffixOnOriginImg", "1") == 1)
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{
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%diffuseToken = getToken(getAssetImportConfigValue("Images/DiffuseTypeSuffixes", ""), ",", 0);
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%assetItem.AssetName = %assetItem.AssetName @ %diffuseToken;
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if(getAssetImportConfigValue("Materials/PopulateMaterialMaps", "1") == 1)
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%materialAsset.diffuseImageAsset = %assetItem;
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}
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else if(%foundSuffixType !$= "")
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{
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//otherwise, if we have some sort of suffix, we'll want to figure out if we've already got an existing material, and should append to it
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if(getAssetImportConfigValue("Materials/PopulateMaterialMaps", "1") == 1)
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if(%foundSuffixType $= "")
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{
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if(%foundSuffixType $= "diffuse")
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%materialAsset.diffuseImageAsset = %assetItem;
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else if(%foundSuffixType $= "normal")
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%materialAsset.normalImageAsset = %assetItem;
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else if(%foundSuffixType $= "metalness")
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%materialAsset.metalnessImageAsset = %assetItem;
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else if(%foundSuffixType $= "roughness")
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%materialAsset.roughnessImageAsset = %assetItem;
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else if(%foundSuffixType $= "specular")
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%materialAsset.specularImageAsset = %assetItem;
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else if(%foundSuffixType $= "AO")
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%materialAsset.AOImageAsset = %assetItem;
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else if(%foundSuffixType $= "composite")
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%materialAsset.compositeImageAsset = %assetItem;
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%diffuseToken = getToken(getAssetImportConfigValue("Images/DiffuseTypeSuffixes", ""), ",", 0);
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%assetItem.AssetName = %assetItem.AssetName @ %diffuseToken;
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}
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}
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}
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else
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{
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//We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
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//we'll give it a generic one
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if(%materialAsset.assetName $= %assetItem.assetName)
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else
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{
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%assetItem.AssetName = %assetItem.AssetName @ "_image";
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//We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
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//we'll give it a generic one
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if(%materialAsset.assetName $= %assetItem.assetName)
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{
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%assetItem.AssetName = %assetItem.AssetName @ "_image";
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}
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}
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%foundSuffixType = "diffuse";
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}
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if(%foundSuffixType !$= "")
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{
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//otherwise, if we have some sort of suffix, we'll want to figure out if we've already got an existing material, and should append to it
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if(getAssetImportConfigValue("Materials/PopulateMaterialMaps", "1") == 1)
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{
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if(%foundSuffixType $= "diffuse")
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%materialAsset.diffuseImageAsset = %assetItem;
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else if(%foundSuffixType $= "normal")
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%materialAsset.normalImageAsset = %assetItem;
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else if(%foundSuffixType $= "metalness")
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%materialAsset.metalnessImageAsset = %assetItem;
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else if(%foundSuffixType $= "roughness")
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%materialAsset.roughnessImageAsset = %assetItem;
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else if(%foundSuffixType $= "specular")
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%materialAsset.specularImageAsset = %assetItem;
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else if(%foundSuffixType $= "AO")
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%materialAsset.AOImageAsset = %assetItem;
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else if(%foundSuffixType $= "composite")
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%materialAsset.compositeImageAsset = %assetItem;
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}
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}
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%assetItem.processed = true;
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//If we JUST created this material, we need to do a process pass on it to do any other setup for it
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if(%cratedNewMaterial)
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{
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AssetBrowser.prepareImportMaterialAsset(%materialAsset);
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}
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}
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%assetItem.processed = true;
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}
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function AssetBrowser::importImageAsset(%this, %assetItem)
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@ -84,29 +84,15 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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if(%assetItem.diffuseImageAsset $= "")
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{
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//First, load our diffuse map, as set to the material in the shape
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//We're going to presume(for now) that the specifically-mentioned file for a given material is the diffuse/albedo
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%diffuseImagePath = %fileDir @ "/" @ %filename @ %fileExt;
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%diffuseTypeSuffixes = getAssetImportConfigValue("Images/DiffuseTypeSuffixes", "");
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%diffuseImageSuffix = ImportAssetWindow.parseImagePathSuffixes(%diffuseImagePath);
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%targetFilePath = %this.findMaterialMapFileWSuffix(%fileDir, %fileName, %fileExt, %diffuseTypeSuffixes);
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if(getAssetImportConfigValue("Images/UseDiffuseSuffixOnOriginImage", "1") == 1 && %diffuseImageSuffix $= "")
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if(%targetFilePath !$= "")
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{
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%diffuseTypeSuffixes = getAssetImportConfigValue("Images/DiffuseTypeSuffixes", "");
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%diffuseFilename = %this.findMaterialMapFileWSuffix(%fileDir, %fileName, %fileExt, %diffuseTypeSuffixes);
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if(%diffuseFilename !$= "")
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%diffuseAsset = AssetBrowser.addImportingAsset("Image", %diffuseFilename, %assetItem, fileBase(%diffuseFilename));
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else
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%diffuseAsset = AssetBrowser.addImportingAsset("Image", %diffuseImagePath, %assetItem, %filename @ getToken(%diffuseTypeSuffixes, ",;", 0));
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%diffuseAsset = AssetBrowser.addImportingAsset("Image", %targetFilePath, %assetItem);
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%assetItem.diffuseImageAsset = %diffuseAsset;
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}
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else
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{
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%diffuseAsset = AssetBrowser.addImportingAsset("Image", %diffuseImagePath, %assetItem);
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}
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%assetItem.diffuseImageAsset = %diffuseAsset;
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}
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//Now, iterate over our comma-delimited suffixes to see if we have any matches. We'll use the first match in each case, if any.
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@ -209,7 +195,25 @@ function AssetBrowser::prepareImportMaterialAsset(%this, %assetItem)
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%assetItem.compositeImageAsset = %compositeAsset;
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}
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}
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//If after the above we didn't find any, check to see if we should be generating one
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if(%assetItem.compositeImageAsset $= "" && getAssetImportConfigValue("Materials/CreateComposites", "1") == 1)
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{
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%assetItem.roughnessImageAsset.skip = true;
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%assetItem.AOImageAsset.skip = true;
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%assetItem.metalnessImageAsset.skip = true;
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%compositeAssetPath = "data/" @ %assetItem.moduleName @ "/images";
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%saveAsPath = %compositeAssetPath @ "/" @ %assetItem.assetName @ "_composite.png";
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%compositeAsset = AssetBrowser.addImportingAsset("Image", "", %assetItem, %assetItem.assetName @ "_composite");
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%compositeAsset.generatedAsset = true;
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%compositeAsset.filePath = %saveAsPath;
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%assetItem.compositeImageAsset = %compositeAsset;
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}
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}
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%assetItem.processed = true;
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}
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function AssetBrowser::findMaterialMapFileWSuffix(%this, %fileDir, %filename, %fileExt, %suffixesList)
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@ -291,6 +295,28 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
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%assetImportSuccessful = TamlWrite(%newAsset, %tamlpath);
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//if we're set to save a composite image, we do that first
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if(getAssetImportConfigValue("Materials/CreateComposites", "1") == 1)
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{
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//don't save a composite if we've already got one bound
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if(%assetItem.compositeImageAsset !$= "" && %assetItem.compositeImageAsset.generatedAsset)
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{
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if(%assetItem.roughnessImageAsset !$= "" || %assetItem.AOImageAsset !$= "" || %assetItem.metalnessImageAsset !$= "")
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{
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%channelKey = "0 1 2 3";
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saveCompositeTexture(%assetItem.AOImageAsset.filePath,
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%assetItem.roughnessImageAsset.filePath,
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%assetItem.metalnessImageAsset.filePath,"",
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%channelKey,
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%assetItem.compositeImageAsset.filePath);
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%compositeAssetId = %moduleName @ ":" @ assetItem.compositeImageAsset.assetName;
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AssetDatabase.refreshAsset(%compositeAssetId);
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}
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}
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}
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%file = new FileObject();
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|
||||
if(%file.openForWrite(%scriptPath))
|
||||
|
|
@ -317,22 +343,22 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
|
|||
%file.writeline(" SpecularMap[0] = \"" @ %assetItem.specularImageAsset.filePath @"\";");
|
||||
%file.writeline(" SpecularMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.specularImageAsset.assetName @"\";");
|
||||
}*/
|
||||
if(%assetItem.roughnessImageAsset)
|
||||
if(%assetItem.roughnessImageAsset && %assetItem.roughnessImageAsset.skip == false)
|
||||
{
|
||||
%file.writeline(" RoughMap[0] = \"" @ %assetItem.roughnessImageAsset.filePath @"\";");
|
||||
%file.writeline(" RoughMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.roughnessImageAsset.assetName @"\";");
|
||||
}
|
||||
if(%assetItem.smoothnessImageAsset)
|
||||
if(%assetItem.smoothnessImageAsset && %assetItem.smoothnessImageAsset.skip == false)
|
||||
{
|
||||
%file.writeline(" SmoothnessMap[0] = \"" @ %assetItem.smoothnessImageAsset.filePath @"\";");
|
||||
%file.writeline(" SmoothnessMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.smoothnessImageAsset.assetName @"\";");
|
||||
}
|
||||
if(%assetItem.metalnessImageAsset)
|
||||
if(%assetItem.metalnessImageAsset && %assetItem.metalnessImageAsset.skip == false)
|
||||
{
|
||||
%file.writeline(" MetalMap[0] = \"" @ %assetItem.metalnessImageAsset.filePath @"\";");
|
||||
%file.writeline(" MetalMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.metalnessImageAsset.assetName @"\";");
|
||||
}
|
||||
if(%assetItem.AOImageAsset)
|
||||
if(%assetItem.AOImageAsset && %assetItem.AOImageAsset.skip == false)
|
||||
{
|
||||
%file.writeline(" AOMap[0] = \"" @ %assetItem.AOImageAsset.filePath @"\";");
|
||||
%file.writeline(" AOMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.AOImageAsset.assetName @"\";");
|
||||
|
|
|
|||
|
|
@ -115,6 +115,8 @@ function AssetBrowser::buildPopupMenus(%this)
|
|||
item[ 10 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
|
||||
item[ 11 ] = "-";
|
||||
item[ 12 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 13 ] = "-";
|
||||
item[ 14 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue