mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 07:34:45 +00:00
Correct Bot aim.
http://forums.torque3d.org/viewtopic.php?f=11&t=673&p=5718#p5718
This commit is contained in:
parent
80dcf3eba5
commit
9dadd28ab8
2 changed files with 25 additions and 0 deletions
|
|
@ -170,6 +170,7 @@ public:
|
|||
void setAimLocation( const Point3F &location );
|
||||
Point3F getAimLocation() const { return mAimLocation; }
|
||||
void clearAim();
|
||||
void AIPlayer::getMuzzleVector(U32 imageSlot,VectorF* vec);
|
||||
bool checkInLos(GameBase* target = NULL, bool _useMuzzle = false, bool _checkEnabled = false);
|
||||
bool checkInFoV(GameBase* target = NULL, F32 camFov = 45.0f, bool _checkEnabled = false);
|
||||
F32 getTargetDistance(GameBase* target, bool _checkEnabled);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue