Merge pull request #1053 from marauder2k9-torque/GLBorder

Add border color and clamp to border
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Brian Roberts 2023-07-19 11:10:41 -05:00 committed by GitHub
commit 9d89e015e7
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7 changed files with 22 additions and 7 deletions

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@ -186,10 +186,11 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
else else
mSamplerDesc[i].Filter = comparison ? D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC; mSamplerDesc[i].Filter = comparison ? D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC;
mSamplerDesc[i].BorderColor[0] = 1.0f; LinearColorF bc = LinearColorF(gfxSamplerState.borderColor);
mSamplerDesc[i].BorderColor[1] = 1.0f; mSamplerDesc[i].BorderColor[0] = bc.red;
mSamplerDesc[i].BorderColor[2] = 1.0f; mSamplerDesc[i].BorderColor[1] = bc.green;
mSamplerDesc[i].BorderColor[3] = 1.0f; mSamplerDesc[i].BorderColor[2] = bc.blue;
mSamplerDesc[i].BorderColor[3] = bc.alpha;
mSamplerDesc[i].ComparisonFunc = GFXD3D11CmpFunc[gfxSamplerState.samplerFunc]; mSamplerDesc[i].ComparisonFunc = GFXD3D11CmpFunc[gfxSamplerState.samplerFunc];
hr = D3D11DEVICE->CreateSamplerState(&mSamplerDesc[i], &mSamplerStates[i]); hr = D3D11DEVICE->CreateSamplerState(&mSamplerDesc[i], &mSamplerStates[i]);

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@ -278,6 +278,7 @@ GFXSamplerStateDesc::GFXSamplerStateDesc()
samplerFunc = GFXCmpNever; samplerFunc = GFXCmpNever;
maxAnisotropy = 1; maxAnisotropy = 1;
mipLODBias = 0.0f; mipLODBias = 0.0f;
borderColor = ColorI::WHITE;
} }
GFXSamplerStateDesc GFXSamplerStateDesc::getWrapLinear() GFXSamplerStateDesc GFXSamplerStateDesc::getWrapLinear()

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@ -49,6 +49,8 @@ struct GFXSamplerStateDesc
GFXCmpFunc samplerFunc; GFXCmpFunc samplerFunc;
ColorI borderColor;
/// The maximum anisotropy used when one of the filter types /// The maximum anisotropy used when one of the filter types
/// is set to anisotropic. /// is set to anisotropic.
/// ///

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@ -93,7 +93,7 @@ void GFXGLEnumTranslate::init()
GFXGLTextureAddress[GFXAddressWrap] = GL_REPEAT; GFXGLTextureAddress[GFXAddressWrap] = GL_REPEAT;
GFXGLTextureAddress[GFXAddressMirror] = GL_REPEAT; GFXGLTextureAddress[GFXAddressMirror] = GL_REPEAT;
GFXGLTextureAddress[GFXAddressClamp] = GL_CLAMP_TO_EDGE; GFXGLTextureAddress[GFXAddressClamp] = GL_CLAMP_TO_EDGE;
GFXGLTextureAddress[GFXAddressBorder] = GL_REPEAT; GFXGLTextureAddress[GFXAddressBorder] = GL_CLAMP_TO_BORDER;
GFXGLTextureAddress[GFXAddressMirrorOnce] = GL_REPEAT; GFXGLTextureAddress[GFXAddressMirrorOnce] = GL_REPEAT;
// Stencil ops // Stencil ops

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@ -55,7 +55,16 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
glSamplerParameteri(id, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]); glSamplerParameteri(id, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]);
glSamplerParameteri(id, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]); glSamplerParameteri(id, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]);
glSamplerParameteri(id, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]); glSamplerParameteri(id, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
if (ssd.addressModeU == GFXAddressBorder ||
ssd.addressModeV == GFXAddressBorder ||
ssd.addressModeW == GFXAddressBorder)
{
LinearColorF bc = LinearColorF(ssd.borderColor);
GLfloat color[4] = { bc.red, bc.green, bc.blue, bc.alpha };
glSamplerParameterfv(id, GL_TEXTURE_BORDER_COLOR, color);
}
//compare modes //compare modes
const bool comparison = ssd.samplerFunc != GFXCmpNever; const bool comparison = ssd.samplerFunc != GFXCmpNever;
glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, comparison ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE ); glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, comparison ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE );

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@ -219,7 +219,7 @@ void GFXGLTextureObject::initSamplerState(const GFXSamplerStateDesc &ssd)
glTexParameteri(mBinding, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]); glTexParameteri(mBinding, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
if(static_cast< GFXGLDevice* >( GFX )->supportsAnisotropic() ) if(static_cast< GFXGLDevice* >( GFX )->supportsAnisotropic() )
glTexParameterf(mBinding, GL_TEXTURE_MAX_ANISOTROPY_EXT, ssd.maxAnisotropy); glTexParameterf(mBinding, GL_TEXTURE_MAX_ANISOTROPY_EXT, ssd.maxAnisotropy);
mNeedInitSamplerState = false; mNeedInitSamplerState = false;
mSampler = ssd; mSampler = ssd;
} }

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@ -315,6 +315,8 @@ void GFXSamplerStateData::initPersistFields()
endGroup( "Filter State" ); endGroup( "Filter State" );
addField("borderColor", TypeColorI, Offset(mState.borderColor, GFXSamplerStateData), "");
addField("samplerFunc", TypeGFXCmpFunc, Offset(mState.samplerFunc, GFXSamplerStateData), addField("samplerFunc", TypeGFXCmpFunc, Offset(mState.samplerFunc, GFXSamplerStateData),
"Compares sampled data against existing sampled data. The default is GFXCmpNever."); "Compares sampled data against existing sampled data. The default is GFXCmpNever.");
} }