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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1053 from marauder2k9-torque/GLBorder
Add border color and clamp to border
This commit is contained in:
commit
9d89e015e7
7 changed files with 22 additions and 7 deletions
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@ -186,10 +186,11 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
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else
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mSamplerDesc[i].Filter = comparison ? D3D11_FILTER_COMPARISON_ANISOTROPIC : D3D11_FILTER_ANISOTROPIC;
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mSamplerDesc[i].BorderColor[0] = 1.0f;
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mSamplerDesc[i].BorderColor[1] = 1.0f;
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mSamplerDesc[i].BorderColor[2] = 1.0f;
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mSamplerDesc[i].BorderColor[3] = 1.0f;
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LinearColorF bc = LinearColorF(gfxSamplerState.borderColor);
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mSamplerDesc[i].BorderColor[0] = bc.red;
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mSamplerDesc[i].BorderColor[1] = bc.green;
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mSamplerDesc[i].BorderColor[2] = bc.blue;
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mSamplerDesc[i].BorderColor[3] = bc.alpha;
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mSamplerDesc[i].ComparisonFunc = GFXD3D11CmpFunc[gfxSamplerState.samplerFunc];
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hr = D3D11DEVICE->CreateSamplerState(&mSamplerDesc[i], &mSamplerStates[i]);
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@ -278,6 +278,7 @@ GFXSamplerStateDesc::GFXSamplerStateDesc()
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samplerFunc = GFXCmpNever;
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maxAnisotropy = 1;
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mipLODBias = 0.0f;
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borderColor = ColorI::WHITE;
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}
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GFXSamplerStateDesc GFXSamplerStateDesc::getWrapLinear()
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@ -49,6 +49,8 @@ struct GFXSamplerStateDesc
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GFXCmpFunc samplerFunc;
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ColorI borderColor;
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/// The maximum anisotropy used when one of the filter types
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/// is set to anisotropic.
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///
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@ -93,7 +93,7 @@ void GFXGLEnumTranslate::init()
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GFXGLTextureAddress[GFXAddressWrap] = GL_REPEAT;
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GFXGLTextureAddress[GFXAddressMirror] = GL_REPEAT;
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GFXGLTextureAddress[GFXAddressClamp] = GL_CLAMP_TO_EDGE;
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GFXGLTextureAddress[GFXAddressBorder] = GL_REPEAT;
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GFXGLTextureAddress[GFXAddressBorder] = GL_CLAMP_TO_BORDER;
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GFXGLTextureAddress[GFXAddressMirrorOnce] = GL_REPEAT;
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// Stencil ops
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@ -55,7 +55,16 @@ GFXGLStateBlock::GFXGLStateBlock(const GFXStateBlockDesc& desc) :
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glSamplerParameteri(id, GL_TEXTURE_WRAP_S, GFXGLTextureAddress[ssd.addressModeU]);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_T, GFXGLTextureAddress[ssd.addressModeV]);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
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if (ssd.addressModeU == GFXAddressBorder ||
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ssd.addressModeV == GFXAddressBorder ||
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ssd.addressModeW == GFXAddressBorder)
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{
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LinearColorF bc = LinearColorF(ssd.borderColor);
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GLfloat color[4] = { bc.red, bc.green, bc.blue, bc.alpha };
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glSamplerParameterfv(id, GL_TEXTURE_BORDER_COLOR, color);
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}
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//compare modes
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const bool comparison = ssd.samplerFunc != GFXCmpNever;
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glSamplerParameteri(id, GL_TEXTURE_COMPARE_MODE, comparison ? GL_COMPARE_R_TO_TEXTURE_ARB : GL_NONE );
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@ -219,7 +219,7 @@ void GFXGLTextureObject::initSamplerState(const GFXSamplerStateDesc &ssd)
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glTexParameteri(mBinding, GL_TEXTURE_WRAP_R, GFXGLTextureAddress[ssd.addressModeW]);
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if(static_cast< GFXGLDevice* >( GFX )->supportsAnisotropic() )
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glTexParameterf(mBinding, GL_TEXTURE_MAX_ANISOTROPY_EXT, ssd.maxAnisotropy);
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mNeedInitSamplerState = false;
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mSampler = ssd;
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}
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@ -315,6 +315,8 @@ void GFXSamplerStateData::initPersistFields()
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endGroup( "Filter State" );
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addField("borderColor", TypeColorI, Offset(mState.borderColor, GFXSamplerStateData), "");
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addField("samplerFunc", TypeGFXCmpFunc, Offset(mState.samplerFunc, GFXSamplerStateData),
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"Compares sampled data against existing sampled data. The default is GFXCmpNever.");
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}
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