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Catches the remaining prepass to deferred changes on the engine side.
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10 changed files with 73 additions and 73 deletions
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@ -116,23 +116,23 @@ void AdvancedLightManager::activate( SceneManager *sceneManager )
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mLightBinManager->assignName( "AL_LightBinMgr" );
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// First look for the deferred bin...
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RenderDeferredMgr *prePassBin = _findDeferredRenderBin();
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RenderDeferredMgr *deferredBin = _findDeferredRenderBin();
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// If we didn't find the deferred bin then add one.
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if ( !prePassBin )
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if ( !deferredBin )
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{
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prePassBin = new RenderDeferredMgr( true, blendTargetFormat );
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prePassBin->assignName( "AL_DeferredBin" );
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prePassBin->registerObject();
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getSceneManager()->getDefaultRenderPass()->addManager( prePassBin );
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mDeferredRenderBin = prePassBin;
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deferredBin = new RenderDeferredMgr( true, blendTargetFormat );
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deferredBin->assignName( "AL_DeferredBin" );
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deferredBin->registerObject();
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getSceneManager()->getDefaultRenderPass()->addManager( deferredBin );
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mDeferredRenderBin = deferredBin;
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}
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// Tell the material manager that deferred is enabled.
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MATMGR->setDeferredEnabled( true );
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// Insert our light bin manager.
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mLightBinManager->setRenderOrder( prePassBin->getRenderOrder() + 0.01f );
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mLightBinManager->setRenderOrder( deferredBin->getRenderOrder() + 0.01f );
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getSceneManager()->getDefaultRenderPass()->addManager( mLightBinManager );
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AdvancedLightingFeatures::registerFeatures(mDeferredRenderBin->getTargetFormat(), mLightBinManager->getTargetFormat());
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