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Improve handling of non-default script filenames
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118 changed files with 534 additions and 528 deletions
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@ -24,45 +24,45 @@
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// a server is constructed.
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// Do the sounds first -- later scripts/datablocks may need them
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exec("./audioProfiles.tscript");
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exec("./audioProfiles." @ $TorqueScriptFileExtension);
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// LightFlareData and LightAnimData(s)
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exec("./lights.tscript");
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exec("./lights." @ $TorqueScriptFileExtension);
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// Do the various effects next -- later scripts/datablocks may need them
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exec("./particles.tscript");
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exec("./environment.tscript");
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exec("./particles." @ $TorqueScriptFileExtension);
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exec("./environment." @ $TorqueScriptFileExtension);
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exec("./triggers.tscript");
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exec("./triggers." @ $TorqueScriptFileExtension);
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// Add a rigid example
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exec("./rigidShape.tscript");
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exec("./rigidShape." @ $TorqueScriptFileExtension);
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exec("./health.tscript");
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exec("./health." @ $TorqueScriptFileExtension);
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// Load our supporting weapon datablocks, effects and such. They must be
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// loaded before any weapon that uses them.
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exec("./weapon.tscript");
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exec("./weapons/grenadefx.tscript");
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exec("./weapons/rocketfx.tscript");
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exec("./weapon." @ $TorqueScriptFileExtension);
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exec("./weapons/grenadefx." @ $TorqueScriptFileExtension);
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exec("./weapons/rocketfx." @ $TorqueScriptFileExtension);
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// Load the weapon datablocks
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exec("./weapons/Lurker.tscript");
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exec("./weapons/Ryder.tscript");
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exec("./weapons/ProxMine.tscript");
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exec("./weapons/Turret.tscript");
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exec("./weapons/Lurker." @ $TorqueScriptFileExtension);
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exec("./weapons/Ryder." @ $TorqueScriptFileExtension);
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exec("./weapons/ProxMine." @ $TorqueScriptFileExtension);
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exec("./weapons/Turret." @ $TorqueScriptFileExtension);
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exec("./teleporter.tscript");
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exec("./teleporter." @ $TorqueScriptFileExtension);
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// Load the default player datablocks
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exec("./player.tscript");
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exec("./player." @ $TorqueScriptFileExtension);
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// Load our other player datablocks
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exec("./aiPlayer.tscript");
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exec("./aiPlayer." @ $TorqueScriptFileExtension);
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// Load the vehicle datablocks
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exec("./vehicles/cheetahCar.tscript");
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exec("./vehicles/cheetahCar." @ $TorqueScriptFileExtension);
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// Load Verve Data.
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exec("./verve/VerveActorData.tscript");
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exec("./verve/VervePathTutorialData.tscript");
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exec("./verve/VerveActorData." @ $TorqueScriptFileExtension);
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exec("./verve/VervePathTutorialData." @ $TorqueScriptFileExtension);
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