Improve handling of non-default script filenames

This commit is contained in:
Lukas Aldershaab 2021-01-07 12:01:09 +01:00
parent 099dd4f1f3
commit 9ccaa6d3ea
118 changed files with 534 additions and 528 deletions

View file

@ -24,45 +24,45 @@
// a server is constructed.
// Do the sounds first -- later scripts/datablocks may need them
exec("./audioProfiles.tscript");
exec("./audioProfiles." @ $TorqueScriptFileExtension);
// LightFlareData and LightAnimData(s)
exec("./lights.tscript");
exec("./lights." @ $TorqueScriptFileExtension);
// Do the various effects next -- later scripts/datablocks may need them
exec("./particles.tscript");
exec("./environment.tscript");
exec("./particles." @ $TorqueScriptFileExtension);
exec("./environment." @ $TorqueScriptFileExtension);
exec("./triggers.tscript");
exec("./triggers." @ $TorqueScriptFileExtension);
// Add a rigid example
exec("./rigidShape.tscript");
exec("./rigidShape." @ $TorqueScriptFileExtension);
exec("./health.tscript");
exec("./health." @ $TorqueScriptFileExtension);
// Load our supporting weapon datablocks, effects and such. They must be
// loaded before any weapon that uses them.
exec("./weapon.tscript");
exec("./weapons/grenadefx.tscript");
exec("./weapons/rocketfx.tscript");
exec("./weapon." @ $TorqueScriptFileExtension);
exec("./weapons/grenadefx." @ $TorqueScriptFileExtension);
exec("./weapons/rocketfx." @ $TorqueScriptFileExtension);
// Load the weapon datablocks
exec("./weapons/Lurker.tscript");
exec("./weapons/Ryder.tscript");
exec("./weapons/ProxMine.tscript");
exec("./weapons/Turret.tscript");
exec("./weapons/Lurker." @ $TorqueScriptFileExtension);
exec("./weapons/Ryder." @ $TorqueScriptFileExtension);
exec("./weapons/ProxMine." @ $TorqueScriptFileExtension);
exec("./weapons/Turret." @ $TorqueScriptFileExtension);
exec("./teleporter.tscript");
exec("./teleporter." @ $TorqueScriptFileExtension);
// Load the default player datablocks
exec("./player.tscript");
exec("./player." @ $TorqueScriptFileExtension);
// Load our other player datablocks
exec("./aiPlayer.tscript");
exec("./aiPlayer." @ $TorqueScriptFileExtension);
// Load the vehicle datablocks
exec("./vehicles/cheetahCar.tscript");
exec("./vehicles/cheetahCar." @ $TorqueScriptFileExtension);
// Load Verve Data.
exec("./verve/VerveActorData.tscript");
exec("./verve/VervePathTutorialData.tscript");
exec("./verve/VerveActorData." @ $TorqueScriptFileExtension);
exec("./verve/VervePathTutorialData." @ $TorqueScriptFileExtension);