Improve handling of non-default script filenames

This commit is contained in:
Lukas Aldershaab 2021-01-07 12:01:09 +01:00
parent 099dd4f1f3
commit 9ccaa6d3ea
118 changed files with 534 additions and 528 deletions

View file

@ -23,7 +23,7 @@ function LooseFileAuditWindow::buildPopupMenus(%this)
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Make a Script Asset" TAB "" TAB "LooseFileAuditWindow.importScript();";
item[0] = "Make a Script Asset" TAB "" TAB "LooseFileAuditWindow.impor" @ $TorqueScriptFileExtension @ "();";
item[1] = "Make a PostFX Asset" TAB "" TAB "LooseFileAuditWindow.importPostFX();";
item[2] = "Make a Material Asset" TAB "" TAB "LooseFileAuditWindow.importMaterial();";
item[3] = "Make a Terrain Material Asset" TAB "" TAB "LooseFileAuditWindow.importTerrMat();";
@ -159,7 +159,7 @@ function LooseFileList::onRightMouseDown(%this, %itemId)
{
ImageLooseFilePopup.showPopup(Canvas);
}
else if(%ext $= ".tscript")
else if(%ext $= "." @ $TorqueScriptFileExtension)
{
ScriptLooseFilePopup.showPopup(Canvas);
}
@ -199,7 +199,7 @@ function LooseFileAuditWindow::importImage(%this)
LooseFileList.expandItem(0);
}
function LooseFileAuditWindow::importScript(%this)
function LooseFileAuditWindow::impor" @ $TorqueScriptFileExtension @ "(%this)
{
if(!ImportAssetWindow.isAwake())
ImportAssetWindow.showDialog();