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https://github.com/TorqueGameEngines/Torque3D.git
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Improve handling of non-default script filenames
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commit
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118 changed files with 534 additions and 528 deletions
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@ -33,7 +33,7 @@ function ExampleModule::onDestroy(%this)
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function ExampleModule::initServer(%this)
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{
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//This script contains our ExampleGameMode logic
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%this.queueExec("./scripts/ExampleGamemodeScript.tscript");
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%this.queueExec("./scripts/ExampleGamemodeScript." @ $TorqueScriptFileExtension);
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}
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//This is called when a game session server is actually created so the game may be played. It's called
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@ -50,7 +50,7 @@ function ExampleModule::onCreateGameServer(%this)
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//onServerCreated(), it loads the datablocks via this array, and when when the server goes
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//to pass data to the client, it iterates over this list and processes it, ensuring all datablocks
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//are the most up to date possible for transmission to the connecting client
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//%this.registerDatablock("./datablocks/ExampleDatablock.tscript");
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//%this.registerDatablock("./datablocks/ExampleDatablock." @ $TorqueScriptFileExtension);
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}
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//This is called when a game session server is destroyed, when the game shuts down. It's called from
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@ -74,13 +74,13 @@ function ExampleModule::initClient(%this)
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//client scripts
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//Here, we exec out keybind scripts so the player is able to move when they get into a game
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%this.queueExec("./scripts/default.keybinds.tscript");
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%this.queueExec("./scripts/default.keybinds." @ $TorqueScriptFileExtension);
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%prefPath = getPrefpath();
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if(isFile(%prefPath @ "/keybinds.tscript"))
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exec(%prefPath @ "/keybinds.tscript");
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if(isFile(%prefPath @ "/keybinds." @ $TorqueScriptFileExtension))
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exec(%prefPath @ "/keybinds." @ $TorqueScriptFileExtension);
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%this.queueExec("./scripts/inputCommands.tscript");
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%this.queueExec("./scripts/inputCommands." @ $TorqueScriptFileExtension);
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}
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//This is called when a game session client successfuly connects to a game server.
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