Removed unused vertex colors from GFXWaterVertex

This commit is contained in:
rextimmy 2015-10-22 21:54:35 +10:00
parent 2044b2691e
commit 9c6ff1775b
6 changed files with 0 additions and 13 deletions

View file

@ -175,9 +175,6 @@ void WaterPlane::setupVBIB( SceneRenderState *state )
{
const Frustum &frustum = state->getCullingFrustum();
// Water base-color, assigned as color for all verts.
const GFXVertexColor vertCol(mWaterFogData.color);
// World-Up vector, assigned as normal for all verts.
const Point3F worldUp( 0.0f, 0.0f, 1.0f );
@ -250,7 +247,6 @@ void WaterPlane::setupVBIB( SceneRenderState *state )
xVal = cornerPosition.x + (F32)( j * squareSize );
vertPtr->point.set( xVal, yVal, 0.0f );
vertPtr->color = vertCol;
vertPtr->normal = worldUp;
vertPtr->undulateData.set( xVal, yVal );
vertPtr->horizonFactor.set( 0, 0, 0, 0 );
@ -404,7 +400,6 @@ void WaterPlane::setupVBIB( SceneRenderState *state )
vertPtr->point.set( pos.x, pos.y, 0.0f );
vertPtr->undulateData.set( pos.x, pos.y );
vertPtr->horizonFactor.set( 0, 0, 0, 0 );
vertPtr->color = vertCol;
vertPtr->normal = worldUp;
vertPtr++;
}
@ -427,7 +422,6 @@ void WaterPlane::setupVBIB( SceneRenderState *state )
vertPtr->point.set( pos.x, pos.y, 50.0f );
vertPtr->undulateData.set( pos.x, pos.y );
vertPtr->horizonFactor.set( 1, 0, 0, 0 );
vertPtr->color = vertCol;
vertPtr->normal = worldUp;
vertPtr++;
}