Merge pull request #931 from BeamNG/terrain_layer_format

Set correct terrain layer texture format.
This commit is contained in:
LuisAntonRebollo 2014-11-30 02:22:39 +01:00
commit 9c66aa0681
4 changed files with 4 additions and 1 deletions

View file

@ -113,7 +113,7 @@ void TerrainBlock::_updateLayerTexture()
if ( mLayerTex.isNull() ||
mLayerTex.getWidth() != layerSize ||
mLayerTex.getHeight() != layerSize )
mLayerTex.set( layerSize, layerSize, GFXFormatR8G8B8A8, &TerrainLayerTexProfile, "" );
mLayerTex.set( layerSize, layerSize, GFXFormatB8G8R8A8, &TerrainLayerTexProfile, "" );
AssertFatal( mLayerTex.getWidth() == layerSize &&
mLayerTex.getHeight() == layerSize,