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Merge pull request #931 from BeamNG/terrain_layer_format
Set correct terrain layer texture format.
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commit
9c66aa0681
4 changed files with 4 additions and 1 deletions
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@ -113,7 +113,7 @@ void TerrainBlock::_updateLayerTexture()
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if ( mLayerTex.isNull() ||
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mLayerTex.getWidth() != layerSize ||
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mLayerTex.getHeight() != layerSize )
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mLayerTex.set( layerSize, layerSize, GFXFormatR8G8B8A8, &TerrainLayerTexProfile, "" );
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mLayerTex.set( layerSize, layerSize, GFXFormatB8G8R8A8, &TerrainLayerTexProfile, "" );
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AssertFatal( mLayerTex.getWidth() == layerSize &&
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mLayerTex.getHeight() == layerSize,
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