Merge pull request #596 from OTHGMars/menuControl

GuiGameListMenuCtrl Update
This commit is contained in:
Jeff Hutchinson 2021-09-25 20:42:10 -04:00 committed by GitHub
commit 9c243bc5e2
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 189 additions and 9 deletions

View file

@ -237,7 +237,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
// calculate text to be at the center between the arrows
GFont* font = profile->mFont;
StringTableEntry text = row->mOptions[row->mSelectedOption];
StringTableEntry text = row->mOptions[row->mSelectedOption].mDisplayText;
S32 textWidth = font->getStrWidth(text);
S32 columnWidth = profile->mHitAreaLowerRight.x * xScale - profile->mRightPad - columnSplit;
S32 columnCenter = columnSplit + (columnWidth >> 1);
@ -489,15 +489,18 @@ void GuiGameListMenuCtrl::addRow(const char* label, const char* optionsList, boo
{
static StringTableEntry DELIM = StringTable->insert("\t", true);
Row* row = new Row();
Vector<StringTableEntry> options(__FILE__, __LINE__);
Vector<OptionEntry> options(__FILE__, __LINE__);
S32 defaultOption = 0;
S32 count = StringUnit::getUnitCount(optionsList, DELIM);
for (S32 i = 0; i < count; ++i)
{
OptionEntry e;
const char* option = StringUnit::getUnit(optionsList, i, DELIM);
options.push_back(StringTable->insert(option, true));
e.mDisplayText = StringTable->insert(option, true);
e.mKeyString = e.mDisplayText;
options.push_back(e);
if (String::compare(option, defaultValue) == 0)
defaultOption = options.size() - 1;
@ -1075,12 +1078,38 @@ StringTableEntry GuiGameListMenuCtrl::getCurrentOption(S32 rowIndex) const
Row* row = (Row*)mRows[rowIndex];
if (row->mSelectedOption != NO_OPTION)
{
return row->mOptions[row->mSelectedOption];
return row->mOptions[row->mSelectedOption].mDisplayText;
}
}
return StringTable->insert("", false);
}
StringTableEntry GuiGameListMenuCtrl::getCurrentOptionKey(S32 rowIndex) const
{
if (isValidRowIndex(rowIndex))
{
Row* row = (Row*)mRows[rowIndex];
if (row->mSelectedOption != NO_OPTION)
{
return row->mOptions[row->mSelectedOption].mKeyString;
}
}
return StringTable->insert("", false);
}
S32 GuiGameListMenuCtrl::getCurrentOptionIndex(S32 rowIndex) const
{
if (isValidRowIndex(rowIndex))
{
Row* row = (Row*)mRows[rowIndex];
if (row->mSelectedOption != NO_OPTION)
{
return row->mSelectedOption;
}
}
return S32(-1);
}
bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
{
if (!isValidRowIndex(rowIndex))
@ -1090,9 +1119,9 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
Row* row = (Row*)mRows[rowIndex];
for (Vector<StringTableEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
{
if (String::compare(*anOption, theOption) == 0)
if (String::compare((*anOption).mDisplayText, theOption) == 0)
{
S32 newIndex = anOption - row->mOptions.begin();
row->mSelectedOption = newIndex;
@ -1103,6 +1132,45 @@ bool GuiGameListMenuCtrl::selectOption(S32 rowIndex, const char* theOption)
return false;
}
bool GuiGameListMenuCtrl::selectOptionByKey(S32 rowIndex, const char* optionKey)
{
if (!isValidRowIndex(rowIndex))
{
return false;
}
Row* row = (Row*)mRows[rowIndex];
for (Vector<OptionEntry>::iterator anOption = row->mOptions.begin(); anOption < row->mOptions.end(); ++anOption)
{
if (String::compare((*anOption).mKeyString, optionKey) == 0)
{
S32 newIndex = anOption - row->mOptions.begin();
row->mSelectedOption = newIndex;
return true;
}
}
return false;
}
bool GuiGameListMenuCtrl::selectOptionByIndex(S32 rowIndex, S32 optionIndex)
{
if (!isValidRowIndex(rowIndex) || (optionIndex < 0))
{
return false;
}
Row* row = (Row*)mRows[rowIndex];
if (optionIndex < row->mOptions.size())
{
row->mSelectedOption = optionIndex;
return true;
}
return false;
}
void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
{
static StringTableEntry DELIM = StringTable->insert("\t", true);
@ -1119,7 +1187,10 @@ void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
for (S32 i = 0; i < count; ++i)
{
const char* option = StringUnit::getUnit(optionsList, i, DELIM);
row->mOptions[i] = StringTable->insert(option, true);
OptionEntry e;
e.mDisplayText = StringTable->insert(option, true);
e.mKeyString = e.mDisplayText;
row->mOptions[i] = e;
}
if (row->mSelectedOption >= row->mOptions.size())
@ -1128,6 +1199,21 @@ void GuiGameListMenuCtrl::setOptions(S32 rowIndex, const char* optionsList)
}
}
void GuiGameListMenuCtrl::addOption(S32 rowIndex, const char* displayText, const char* keyText)
{
if (!isValidRowIndex(rowIndex))
{
return;
}
OptionEntry e;
e.mDisplayText = StringTable->insert(displayText, true);
e.mKeyString = (keyText[0] == '\0') ? e.mDisplayText : StringTable->insert(keyText, true);
Row* row = (Row*)mRows[rowIndex];
row->mOptions.push_back(e);
}
void GuiGameListMenuCtrl::clickOption(Row* row, S32 xPos)
{
GuiGameListMenuProfile* profile = (GuiGameListMenuProfile*)mProfile;
@ -1566,6 +1652,22 @@ DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOption, const char*, (S32 row)
return object->getCurrentOption(row);
}
DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionKey, const char*, (S32 row), ,
"Gets the key string for the currently selected option of the given row.\n\n"
"@param row Index of the row to get the option from.\n"
"@return The key (or id) that was assigned to the selected option on the given row. If there is no selected option then the empty string is returned.")
{
return object->getCurrentOptionKey(row);
}
DefineEngineMethod(GuiGameListMenuCtrl, getCurrentOptionIndex, S32, (S32 row), ,
"Gets the index into the option list for the currently selected option of the given row.\n\n"
"@param row Index of the row to get the option from.\n"
"@return The index of the selected option on the given row. If there is no selected option then -1 is returned.")
{
return object->getCurrentOptionIndex(row);
}
DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char* option), ,
"Set the row's current option to the one specified\n\n"
"@param row Index of the row to set an option on.\n"
@ -1575,6 +1677,24 @@ DefineEngineMethod(GuiGameListMenuCtrl, selectOption, bool, (S32 row, const char
return object->selectOption(row, option);
}
DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByKey, bool, (S32 row, const char* optionKey), ,
"Set the row's current option to the one with the specified key.\n\n"
"@param row Index of the row to set an option on.\n"
"@param optionKey The key string that was assigned to the option to be made active.\n"
"@return True if the row contained the key and the option and was set, false otherwise.")
{
return object->selectOptionByKey(row, optionKey);
}
DefineEngineMethod(GuiGameListMenuCtrl, selectOptionByIndex, bool, (S32 row, S32 optionIndex), ,
"Set the row's current option to the one at the specified index.\n\n"
"@param row Index of the row to set an option on.\n"
"@param optionIndex The index of the option to be made active.\n"
"@return True if the index was valid and the option and was set, false otherwise.")
{
return object->selectOptionByIndex(row, optionIndex);
}
DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char* optionsList), ,
"Sets the list of options on the given row.\n\n"
"@param row Index of the row to set options on."
@ -1583,6 +1703,16 @@ DefineEngineMethod(GuiGameListMenuCtrl, setOptions, void, (S32 row, const char*
object->setOptions(row, optionsList);
}
DefineEngineMethod(GuiGameListMenuCtrl, addOption, void, (S32 row, const char* displayText, const char* keyText), (""),
"Adds an option to the list of options on the given row.\n\n"
"@param row Index of the row to add the option on.\n"
"@param displayText The text to display for this option.\n"
"@param keyText [Optional] The id string to associate with this value. "
"If unset, the id will be the same as the display text.\n")
{
object->addOption(row, displayText, keyText);
}
DefineEngineMethod(GuiGameListMenuCtrl, getValue, F32, (S32 row), ,
"Sets the list of options on the given row.\n\n"
"@param row Index of the row to set options on."

View file

@ -37,6 +37,18 @@ public:
typedef GuiGameListMenuProfile Profile;
protected:
/// \struct OptionEntry
/// Display text and ID key for each entry in an option row.
struct OptionEntry
{
StringTableEntry mDisplayText; ///< The text that is displayed for the option
StringTableEntry mKeyString; ///< Key value that is associated with this option
OptionEntry() : mDisplayText(StringTable->EmptyString()), mKeyString(StringTable->EmptyString()) {}
virtual ~OptionEntry() {}
};
/// \struct Row
/// Internal data representation of a single row in the control.
struct Row
@ -60,7 +72,7 @@ protected:
Mode mMode;
//List options
Vector<StringTableEntry> mOptions; ///< Collection of options available to display
Vector<OptionEntry> mOptions; ///< Collection of options available to display
S32 mSelectedOption; ///< Index into mOptions pointing at the selected option
bool mWrapOptions; ///< Determines if options should "wrap around" at the ends
@ -174,13 +186,43 @@ public:
/// string is returned.
StringTableEntry getCurrentOption(S32 rowIndex) const;
/// Gets the key string for the currently selected option of the given row
///
/// \param rowIndex Index of the row to get the option from.
/// \return The key (or id) that was assigned to the selected option on the
/// given row. If there is no selected option then the empty string is returned.
StringTableEntry getCurrentOptionKey(S32 rowIndex) const;
/// Gets the index into the option list for the currently selected option of the given row.
///
/// \param rowIndex Index of the row to get the option from.
/// \return The index of the selected option on the given row. If there is no
/// selected option then -1 is returned.
S32 getCurrentOptionIndex(S32 rowIndex) const;
/// Attempts to set the given row to the specified selected option. The option
/// will only be set if the option exists in the control.
///
/// \param rowIndex Index of the row to set an option on.
/// \param option The option to be made active.
/// \return True if the row contained the option and was set, false otherwise.
bool selectOption(S32 rowIndex, StringTableEntry option);
bool selectOption(S32 rowIndex, const char* option);
/// Attempts to set the given row to the option with the specified key. The
/// option will only be set if the key exists in the control.
///
/// \param rowIndex Index of the row to set an option on.
/// \param optionKey The key string that was assigned to the option to be made active.
/// \return True if the row contained the key and the option and was set, false otherwise.
bool selectOptionByKey(S32 rowIndex, const char* optionKey);
/// Attempts to set the given row to the option at the specified index. The option
/// will only be set if the index is valid.
///
/// \param rowIndex Index of the row to set an option on.
/// \param optionIndex The index of the option to be made active.
/// \return True if the index was valid and the option and was set, false otherwise.
bool selectOptionByIndex(S32 rowIndex, S32 optionIndex);
/// Sets the list of options on the given row.
///
@ -188,6 +230,14 @@ public:
/// \param optionsList A tab separated list of options for the control.
void setOptions(S32 rowIndex, const char* optionsList);
/// Adds an option to the list of options on the given row.
///
/// \param rowIndex Index of the row to set options on.
/// \param displayText The text to display for this option.
/// \param keyText The id string to associate with this value. If NULL the
/// id will be the same as the display text.
void addOption(S32 rowIndex, const char* displayText, const char* keyText);
/// Activates the current row. The script callback of the current row will
/// be called (if it has one).
virtual void activateRow();