mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
This commit is contained in:
parent
775ca57047
commit
9bf8337e4a
37 changed files with 509 additions and 140 deletions
|
|
@ -93,7 +93,7 @@ public:
|
|||
void setFile( String file );
|
||||
|
||||
/// Removes all children from this Prefab and puts them into a SimGroup
|
||||
/// which is added to the MissionGroup and returned to the caller.
|
||||
/// which is added to the Scene and returned to the caller.
|
||||
SimGroup* explode();
|
||||
|
||||
bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue