Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.

This commit is contained in:
Areloch 2019-02-23 15:55:28 -06:00
parent 775ca57047
commit 9bf8337e4a
37 changed files with 509 additions and 140 deletions

View file

@ -93,7 +93,7 @@ public:
void setFile( String file );
/// Removes all children from this Prefab and puts them into a SimGroup
/// which is added to the MissionGroup and returned to the caller.
/// which is added to the Scene and returned to the caller.
SimGroup* explode();
bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F &box, const SphereF& sphere);