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Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
Takes the makeFullPath in findTSShapeConstructor and turn it into a string before passing it along to the Filename to make stricter compilers happy Removed some referenced to fields that don't exist in the current build Removed unneeded ASM language activation for the cmake files Adjustments to material map assembling macros to better comply to stricter compilers
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9 changed files with 116 additions and 108 deletions
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@ -3571,7 +3571,7 @@ Point3F ShapeBaseConvex::support(const VectorF& v) const
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void ShapeBaseConvex::getFeatures(const MatrixF& mat, const VectorF& n, ConvexFeature* cf)
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{
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cf->material = 0;
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cf->object = mObject;
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cf->mObject = mObject;
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TSShape::ConvexHullAccelerator* pAccel =
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pShapeBase->mShapeInstance->getShape()->getAccelerator(pShapeBase->mDataBlock->collisionDetails[hullId]);
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