mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
changed Generator to T3D_Generator to prevent problems with newer php versions
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parent
39b893f1ca
commit
9b49f56bd6
26 changed files with 160 additions and 160 deletions
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@ -45,7 +45,7 @@ class Torque3D
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includeLib( 'convexDecomp' );
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// Use FMOD on consoles
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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if ( T3D_Generator::$platform != "360" && T3D_Generator::$platform != "ps3" )
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{
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includeLib( 'libvorbis' );
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includeLib( 'libogg' );
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@ -63,12 +63,12 @@ class Torque3D
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self::includeDefaultLibs();
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$ext = "DLL";
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if ( Generator::$platform == "mac" )
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if ( T3D_Generator::$platform == "mac" )
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$ext = "Bundle";
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//some platforms will not want a shared config
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if ( Generator::$platform == "360" || Generator::$platform == "ps3" )
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if ( T3D_Generator::$platform == "360" || T3D_Generator::$platform == "ps3" )
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self::$sharedConfig = false;
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//begin either a shared lib config, or a static app config
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@ -105,7 +105,7 @@ class Torque3D
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addLibIncludePath( "squish" );
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addLibIncludePath( 'convexDecomp' );
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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if ( T3D_Generator::$platform != "360" && T3D_Generator::$platform != "ps3" )
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{
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addLibIncludePath( "libvorbis/include" );
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addLibIncludePath( "libogg/include" );
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@ -121,13 +121,13 @@ class Torque3D
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includeModule( 'basicLighting' );
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includeModule( 'collada' );
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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if ( T3D_Generator::$platform != "360" && T3D_Generator::$platform != "ps3" )
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{
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includeModule( 'vorbis' );
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includeModule( 'theora' );
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}
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if(Generator::$platform == "mac" || Generator::$platform == "win32")
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if(T3D_Generator::$platform == "mac" || T3D_Generator::$platform == "win32")
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includeModule( 'openal' );
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@ -145,20 +145,20 @@ class Torque3D
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addProjectDependency( 'pcre' );
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addProjectDependency( 'convexDecomp' );
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if ( Generator::$platform != "360" && Generator::$platform != "ps3" )
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if ( T3D_Generator::$platform != "360" && T3D_Generator::$platform != "ps3" )
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{
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addProjectDependency( 'libvorbis' );
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addProjectDependency( 'libogg' );
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addProjectDependency( 'libtheora' );
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}
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if ( Generator::$platform == "mac" )
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if ( T3D_Generator::$platform == "mac" )
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{
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addProjectDefine( '__MACOSX__' );
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addProjectDefine( 'LTM_DESC' );
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}
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if (Generator::$platform == "win32")
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if (T3D_Generator::$platform == "win32")
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{
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setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
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@ -209,13 +209,13 @@ class Torque3D
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addEngineSrcDir( 'main' );
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if (Generator::$platform == "win32")
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if (T3D_Generator::$platform == "win32")
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{
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addProjectDefine( 'WIN32' );
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addProjectDependency( getGameProjectName() . ' DLL' );
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}
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if (Generator::$platform == "mac")
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if (T3D_Generator::$platform == "mac")
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{
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addProjectDefine( '__MACOSX__' );
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addProjectDependency( getGameProjectName() . ' Bundle' );
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@ -226,7 +226,7 @@ class Torque3D
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}
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// Add solution references for Visual Studio projects
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if (Generator::$platform == "win32" || Generator::$platform == "360" || Generator::$platform == "ps3")
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if (T3D_Generator::$platform == "win32" || T3D_Generator::$platform == "360" || T3D_Generator::$platform == "ps3")
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{
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if ( !self::$sharedConfig )
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beginSolutionConfig( getGameProjectName(), '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
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@ -247,7 +247,7 @@ class Torque3D
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addSolutionProjectRef( 'zlib' );
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addSolutionProjectRef( 'convexDecomp' );
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if (Generator::$platform == "win32")
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if (T3D_Generator::$platform == "win32")
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{
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addSolutionProjectRef( 'libogg' );
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addSolutionProjectRef( 'libvorbis' );
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