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conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
void PlatformWindow::setVideoMode(const GFXVideoMode &mode)
{
_setVideoMode(mode);
getScreenResChangeSignal().trigger(this, true);
}
allowing the resize trigger to go off, as well as any other shared functionality we want to slim the per-implementation specs down to later down the line
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7 changed files with 7 additions and 8 deletions
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@ -156,7 +156,7 @@ void* PlatformWindowSDL::getSystemWindow(const WindowSystem system)
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return NULL;
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}
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void PlatformWindowSDL::setVideoMode( const GFXVideoMode &mode )
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void PlatformWindowSDL::_setVideoMode( const GFXVideoMode &mode )
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{
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mVideoMode = mode;
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mSuppressReset = true;
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