mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-03 20:40:35 +00:00
Rename all member variables to follow the style guidelines (prefixed with the 'm') - ColladaExtensions
This commit is contained in:
parent
733347fd61
commit
9aeb4389f3
6 changed files with 101 additions and 101 deletions
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@ -82,9 +82,9 @@ ColladaAppMaterial::ColladaAppMaterial(const domMaterial *pMat)
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const domCommon_color_or_texture_type_complexType* domSpecular = findEffectSpecular(effect);
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// Wrap flags
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if (effectExt->wrapU)
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if (effectExt->mWrapU)
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flags |= TSMaterialList::S_Wrap;
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if (effectExt->wrapV)
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if (effectExt->mWrapV)
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flags |= TSMaterialList::T_Wrap;
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// Set material attributes
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@ -146,13 +146,13 @@ ColladaAppMaterial::ColladaAppMaterial(const domMaterial *pMat)
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}
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// Double-sided flag
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doubleSided = effectExt->double_sided;
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doubleSided = effectExt->mDoubleSided;
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// Get the paths for the various textures => Collada indirection at its finest!
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// <texture>.<newparam>.<sampler2D>.<source>.<newparam>.<surface>.<init_from>.<image>.<init_from>
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diffuseMap = getSamplerImagePath(effect, getTextureSampler(effect, domDiffuse));
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specularMap = getSamplerImagePath(effect, getTextureSampler(effect, domSpecular));
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normalMap = getSamplerImagePath(effect, effectExt->bumpSampler);
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normalMap = getSamplerImagePath(effect, effectExt->mBumpSampler);
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// Set the material name
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name = ColladaUtils::getOptions().mMatNamePrefix;
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@ -354,7 +354,7 @@ MatrixF ColladaAppMesh::getMeshTransform(F32 time)
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bool ColladaAppMesh::animatesVis(const AppSequence* appSeq)
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{
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#define IS_VIS_ANIMATED(node) \
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(dynamic_cast<const ColladaAppNode*>(node)->nodeExt->visibility.isAnimated(appSeq->getStart(), appSeq->getEnd()))
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(dynamic_cast<const ColladaAppNode*>(node)->nodeExt->mVisibility.isAnimated(appSeq->getStart(), appSeq->getEnd()))
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// Check if the node visibility is animated within the sequence interval
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return IS_VIS_ANIMATED(mAppNode) || (mAppNode->appParent ? IS_VIS_ANIMATED(mAppNode->appParent) : false);
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@ -418,7 +418,7 @@ bool ColladaAppMesh::animatesFrame(const AppSequence* appSeq)
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F32 ColladaAppMesh::getVisValue(F32 t)
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{
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#define GET_VIS(node) \
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(dynamic_cast<const ColladaAppNode*>(node)->nodeExt->visibility.getValue(t))
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(dynamic_cast<const ColladaAppNode*>(node)->nodeExt->mVisibility.getValue(t))
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// Get the visibility of the mesh's node at time, 't'
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return GET_VIS(mAppNode) * (mAppNode->appParent ? GET_VIS(mAppNode->appParent) : 1.0f);
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@ -529,8 +529,8 @@ void ColladaAppMesh::getPrimitives(const domGeometry* geometry)
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appMat = static_cast<ColladaAppMaterial*>(mAppMaterials[primitive.matIndex & TSDrawPrimitive::MaterialMask]);
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// Force the material to be double-sided if this geometry is double-sided.
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if (mGeomExt->double_sided && appMat && appMat->effectExt)
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appMat->effectExt->double_sided = true;
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if (mGeomExt->mDoubleSided && appMat && appMat->effectExt)
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appMat->effectExt->mDoubleSided = true;
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// Pre-allocate triangle indices
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primitive.numElements = numTriangles * 3;
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@ -66,7 +66,7 @@ ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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// Extract user properties from the <node> extension as whitespace separated
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// "name=value" pairs
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char* properties = dStrdup(nodeExt->user_properties);
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char* properties = dStrdup(nodeExt->mUserProperties);
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char* pos = properties;
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char* end = properties + dStrlen( properties );
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while ( pos < end )
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@ -45,31 +45,31 @@ const char* ColladaAppSequence::getName() const
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S32 ColladaAppSequence::getNumTriggers()
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{
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return clipExt->triggers.size();
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return clipExt->mTriggers.size();
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}
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void ColladaAppSequence::getTrigger(S32 index, TSShape::Trigger& trigger)
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{
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trigger.pos = clipExt->triggers[index].time;
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trigger.state = clipExt->triggers[index].state;
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trigger.pos = clipExt->mTriggers[index].time;
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trigger.state = clipExt->mTriggers[index].state;
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}
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U32 ColladaAppSequence::getFlags() const
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{
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U32 flags = 0;
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if (clipExt->cyclic) flags |= TSShape::Cyclic;
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if (clipExt->blend) flags |= TSShape::Blend;
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if (clipExt->mCyclic) flags |= TSShape::Cyclic;
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if (clipExt->mBlend) flags |= TSShape::Blend;
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return flags;
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}
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F32 ColladaAppSequence::getPriority()
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{
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return clipExt->priority;
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return clipExt->mPriority;
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}
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F32 ColladaAppSequence::getBlendRefTime()
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{
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return clipExt->blendReferenceTime;
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return clipExt->mBlendReferenceTime;
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}
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void ColladaAppSequence::setActive(bool active)
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@ -29,10 +29,10 @@
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/// the interval
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bool ColladaExtension_effect::animatesTextureTransform(F32 start, F32 end)
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{
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return repeatU.isAnimated(start, end) || repeatV.isAnimated(start, end) ||
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offsetU.isAnimated(start, end) || offsetV.isAnimated(start, end) ||
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rotateUV.isAnimated(start, end) || noiseU.isAnimated(start, end) ||
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noiseV.isAnimated(start, end);
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return mRepeatU.isAnimated(start, end) || mRepeatV.isAnimated(start, end) ||
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mOffsetU.isAnimated(start, end) || mOffsetV.isAnimated(start, end) ||
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mRotateUV.isAnimated(start, end) || mNoiseU.isAnimated(start, end) ||
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mNoiseV.isAnimated(start, end);
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}
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/// Apply the MAYA texture transform to the given UV coordinates
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@ -41,21 +41,21 @@ void ColladaExtension_effect::applyTextureTransform(Point2F& uv, F32 time)
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// This function will be called for every tvert, every frame. So cache the
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// texture transform parameters to avoid interpolating them every call (since
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// they are constant for all tverts for a given 't')
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if (time != lastAnimTime) {
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if (time != mLastAnimTime) {
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// Update texture transform
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textureTransform.set(EulerF(0, 0, rotateUV.getValue(time)));
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textureTransform.setPosition(Point3F(
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offsetU.getValue(time) + noiseU.getValue(time)*gRandGen.randF(),
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offsetV.getValue(time) + noiseV.getValue(time)*gRandGen.randF(),
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mTextureTransform.set(EulerF(0, 0, mRotateUV.getValue(time)));
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mTextureTransform.setPosition(Point3F(
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mOffsetU.getValue(time) + mNoiseU.getValue(time)*gRandGen.randF(),
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mOffsetV.getValue(time) + mNoiseV.getValue(time)*gRandGen.randF(),
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0));
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textureTransform.scale(Point3F(repeatU.getValue(time), repeatV.getValue(time), 1.0f));
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mTextureTransform.scale(Point3F(mRepeatU.getValue(time), mRepeatV.getValue(time), 1.0f));
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lastAnimTime = time;
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mLastAnimTime = time;
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}
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// Apply texture transform
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Point3F result;
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textureTransform.mulP(Point3F(uv.x, uv.y, 0), &result);
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mTextureTransform.mulP(Point3F(uv.x, uv.y, 0), &result);
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uv.x = result.x;
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uv.y = result.y;
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@ -53,7 +53,7 @@ class ColladaExtension
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get(#param, param, defaultVal)
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protected:
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const domTechnique* pTechnique;
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const domTechnique* mTechnique;
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/// Find the technique with the named profile
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template<class T> const domTechnique* findExtraTechnique(const T* element, const char* name) const
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@ -86,10 +86,10 @@ protected:
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/// Find the parameter with the given name
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const domAny* findParam(const char* name)
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{
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if (pTechnique) {
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if (mTechnique) {
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// search the technique contents for the desired parameter
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for (S32 iParam = 0; iParam < pTechnique->getContents().getCount(); iParam++) {
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const domAny* param = daeSafeCast<domAny>(pTechnique->getContents()[iParam]);
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for (S32 iParam = 0; iParam < mTechnique->getContents().getCount(); iParam++) {
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const domAny* param = daeSafeCast<domAny>(mTechnique->getContents()[iParam]);
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if (param && !dStrcmp(param->getElementName(), name))
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return param;
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}
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@ -114,7 +114,7 @@ protected:
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}
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public:
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ColladaExtension() : pTechnique(0) { }
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ColladaExtension() : mTechnique(0) { }
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virtual ~ColladaExtension() { }
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};
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@ -122,14 +122,14 @@ public:
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class ColladaExtension_effect : public ColladaExtension
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{
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// Cached texture transform
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F32 lastAnimTime;
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MatrixF textureTransform;
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F32 mLastAnimTime;
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MatrixF mTextureTransform;
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public:
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//----------------------------------
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// <effect>
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// MAX3D profile elements
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bool double_sided;
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bool mDoubleSided;
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//----------------------------------
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// <effect>.<profile_COMMON>
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@ -139,39 +139,39 @@ public:
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//----------------------------------
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// <effect>.<profile_COMMON>.<technique>.<blinn/phong/lambert>.<diffuse>.<texture>
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// MAYA profile elements
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bool wrapU, wrapV;
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bool mirrorU, mirrorV;
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AnimatedFloat coverageU, coverageV;
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AnimatedFloat translateFrameU, translateFrameV;
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AnimatedFloat rotateFrame;
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AnimatedBool stagger; // @todo: not supported yet
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AnimatedFloat repeatU, repeatV;
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AnimatedFloat offsetU, offsetV;
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AnimatedFloat rotateUV;
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AnimatedFloat noiseU, noiseV;
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bool mWrapU, mWrapV;
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bool mMirrorU, mMirrorV;
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AnimatedFloat mCoverageU, mCoverageV;
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AnimatedFloat mTranslateFrameU, mTranslateFrameV;
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AnimatedFloat mRotateFrame;
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AnimatedBool mStagger; // @todo: not supported yet
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AnimatedFloat mRepeatU, mRepeatV;
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AnimatedFloat mOffsetU, mOffsetV;
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AnimatedFloat mRotateUV;
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AnimatedFloat mNoiseU, mNoiseV;
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//----------------------------------
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// <effect>.<profile_COMMON>.<technique>
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// FCOLLADA profile elements
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domFx_sampler2D_common_complexType* bumpSampler;
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domFx_sampler2D_common_complexType* mBumpSampler;
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public:
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ColladaExtension_effect(const domEffect* effect)
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: lastAnimTime(TSShapeLoader::DefaultTime-1), textureTransform(true), bumpSampler(0)
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: mLastAnimTime(TSShapeLoader::DefaultTime-1), mTextureTransform(true), mBumpSampler(0)
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{
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//----------------------------------
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// <effect>
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// MAX3D profile
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pTechnique = findExtraTechnique(effect, "MAX3D");
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GET_EXTRA_PARAM(double_sided, false);
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mTechnique = findExtraTechnique(effect, "MAX3D");
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GET_EXTRA_PARAM(mDoubleSided, false);
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//----------------------------------
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// <effect>.<profile_COMMON>
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const domProfile_COMMON* profileCommon = ColladaUtils::findEffectCommonProfile(effect);
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// GOOGLEEARTH profile (same double_sided element)
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pTechnique = findExtraTechnique(profileCommon, "GOOGLEEARTH");
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GET_EXTRA_PARAM(double_sided, double_sided);
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mTechnique = findExtraTechnique(profileCommon, "GOOGLEEARTH");
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GET_EXTRA_PARAM(mDoubleSided, mDoubleSided);
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//----------------------------------
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// <effect>.<profile_COMMON>.<technique>.<blinn/phong/lambert>.<diffuse>.<texture>
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@ -179,43 +179,43 @@ public:
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const domFx_sampler2D_common_complexType* sampler2D = ColladaUtils::getTextureSampler(effect, domDiffuse);
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// Use the sampler2D to set default values for wrap/mirror flags
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wrapU = wrapV = true;
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mirrorU = mirrorV = false;
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mWrapU = mWrapV = true;
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mMirrorU = mMirrorV = false;
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if (sampler2D) {
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domFx_sampler2D_common_complexType::domWrap_s* wrap_s = sampler2D->getWrap_s();
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domFx_sampler2D_common_complexType::domWrap_t* wrap_t = sampler2D->getWrap_t();
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mirrorU = (wrap_s && wrap_s->getValue() == FX_SAMPLER_WRAP_COMMON_MIRROR);
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wrapU = (mirrorU || !wrap_s || (wrap_s->getValue() == FX_SAMPLER_WRAP_COMMON_WRAP));
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mirrorV = (wrap_t && wrap_t->getValue() == FX_SAMPLER_WRAP_COMMON_MIRROR);
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wrapV = (mirrorV || !wrap_t || (wrap_t->getValue() == FX_SAMPLER_WRAP_COMMON_WRAP));
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mMirrorU = (wrap_s && wrap_s->getValue() == FX_SAMPLER_WRAP_COMMON_MIRROR);
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mWrapU = (mMirrorU || !wrap_s || (wrap_s->getValue() == FX_SAMPLER_WRAP_COMMON_WRAP));
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mMirrorV = (wrap_t && wrap_t->getValue() == FX_SAMPLER_WRAP_COMMON_MIRROR);
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mWrapV = (mMirrorV || !wrap_t || (wrap_t->getValue() == FX_SAMPLER_WRAP_COMMON_WRAP));
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}
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// MAYA profile
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pTechnique = findExtraTechnique(domDiffuse ? domDiffuse->getTexture() : 0, "MAYA");
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GET_EXTRA_PARAM(wrapU, wrapU); GET_EXTRA_PARAM(wrapV, wrapV);
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GET_EXTRA_PARAM(mirrorU, mirrorU); GET_EXTRA_PARAM(mirrorV, mirrorV);
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GET_EXTRA_PARAM(coverageU, 1.0); GET_EXTRA_PARAM(coverageV, 1.0);
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GET_EXTRA_PARAM(translateFrameU, 0.0); GET_EXTRA_PARAM(translateFrameV, 0.0);
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GET_EXTRA_PARAM(rotateFrame, 0.0);
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GET_EXTRA_PARAM(stagger, false);
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GET_EXTRA_PARAM(repeatU, 1.0); GET_EXTRA_PARAM(repeatV, 1.0);
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GET_EXTRA_PARAM(offsetU, 0.0); GET_EXTRA_PARAM(offsetV, 0.0);
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GET_EXTRA_PARAM(rotateUV, 0.0);
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GET_EXTRA_PARAM(noiseU, 0.0); GET_EXTRA_PARAM(noiseV, 0.0);
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mTechnique = findExtraTechnique(domDiffuse ? domDiffuse->getTexture() : 0, "MAYA");
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GET_EXTRA_PARAM(mWrapU, mWrapU); GET_EXTRA_PARAM(mWrapV, mWrapV);
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GET_EXTRA_PARAM(mMirrorU, mMirrorU); GET_EXTRA_PARAM(mMirrorV, mMirrorV);
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GET_EXTRA_PARAM(mCoverageU, 1.0); GET_EXTRA_PARAM(mCoverageV, 1.0);
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GET_EXTRA_PARAM(mTranslateFrameU, 0.0); GET_EXTRA_PARAM(mTranslateFrameV, 0.0);
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GET_EXTRA_PARAM(mRotateFrame, 0.0);
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GET_EXTRA_PARAM(mStagger, false);
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GET_EXTRA_PARAM(mRepeatU, 1.0); GET_EXTRA_PARAM(mRepeatV, 1.0);
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GET_EXTRA_PARAM(mOffsetU, 0.0); GET_EXTRA_PARAM(mOffsetV, 0.0);
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GET_EXTRA_PARAM(mRotateUV, 0.0);
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GET_EXTRA_PARAM(mNoiseU, 0.0); GET_EXTRA_PARAM(mNoiseV, 0.0);
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// FCOLLADA profile
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if (profileCommon) {
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pTechnique = findExtraTechnique((const domProfile_COMMON::domTechnique*)profileCommon->getTechnique(), "FCOLLADA");
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if (pTechnique) {
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domAny* bump = daeSafeCast<domAny>(const_cast<domTechnique*>(pTechnique)->getChild("bump"));
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mTechnique = findExtraTechnique((const domProfile_COMMON::domTechnique*)profileCommon->getTechnique(), "FCOLLADA");
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if (mTechnique) {
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domAny* bump = daeSafeCast<domAny>(const_cast<domTechnique*>(mTechnique)->getChild("bump"));
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if (bump) {
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domAny* bumpTexture = daeSafeCast<domAny>(bump->getChild("texture"));
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if (bumpTexture) {
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daeSIDResolver resolver(const_cast<domEffect*>(effect), bumpTexture->getAttribute("texture").c_str());
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domCommon_newparam_type* param = daeSafeCast<domCommon_newparam_type>(resolver.getElement());
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if (param)
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bumpSampler = param->getSampler2D();
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mBumpSampler = param->getSampler2D();
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}
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}
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}
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@ -235,21 +235,21 @@ class ColladaExtension_node : public ColladaExtension
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{
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public:
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// FCOLLADA or OpenCOLLADA profile elements
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AnimatedFloat visibility;
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const char* user_properties;
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AnimatedFloat mVisibility;
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const char* mUserProperties;
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ColladaExtension_node(const domNode* node)
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{
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// FCOLLADA profile
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pTechnique = findExtraTechnique(node, "FCOLLADA");
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GET_EXTRA_PARAM(visibility, 1.0);
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GET_EXTRA_PARAM(user_properties, "");
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mTechnique = findExtraTechnique(node, "FCOLLADA");
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GET_EXTRA_PARAM(mVisibility, 1.0);
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GET_EXTRA_PARAM(mUserProperties, "");
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// OpenCOLLADA profile
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pTechnique = findExtraTechnique(node, "OpenCOLLADA");
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if (!visibility.mElement)
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GET_EXTRA_PARAM(visibility, 1.0);
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GET_EXTRA_PARAM(user_properties, user_properties);
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mTechnique = findExtraTechnique(node, "OpenCOLLADA");
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if (!mVisibility.mElement)
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GET_EXTRA_PARAM(mVisibility, 1.0);
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GET_EXTRA_PARAM(mUserProperties, mUserProperties);
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}
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};
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@ -258,13 +258,13 @@ class ColladaExtension_geometry : public ColladaExtension
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{
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public:
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// MAYA profile elements
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bool double_sided;
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bool mDoubleSided;
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ColladaExtension_geometry(const domGeometry* geometry)
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{
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// MAYA profile
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pTechnique = findExtraTechnique(geometry, "MAYA");
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GET_EXTRA_PARAM(double_sided, false);
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mTechnique = findExtraTechnique(geometry, "MAYA");
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GET_EXTRA_PARAM(mDoubleSided, false);
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}
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};
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@ -278,27 +278,27 @@ public:
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};
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// Torque profile elements (none of these are animatable)
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S32 num_triggers;
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Vector<Trigger> triggers;
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bool cyclic;
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bool blend;
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F32 blendReferenceTime;
|
||||
F32 priority;
|
||||
S32 mNumTriggers;
|
||||
Vector<Trigger> mTriggers;
|
||||
bool mCyclic;
|
||||
bool mBlend;
|
||||
F32 mBlendReferenceTime;
|
||||
F32 mPriority;
|
||||
|
||||
ColladaExtension_animation_clip(const domAnimation_clip* clip)
|
||||
{
|
||||
// Torque profile
|
||||
pTechnique = findExtraTechnique(clip, "Torque");
|
||||
GET_EXTRA_PARAM(num_triggers, 0);
|
||||
for (S32 iTrigger = 0; iTrigger < num_triggers; iTrigger++) {
|
||||
triggers.increment();
|
||||
get(avar("trigger_time%d", iTrigger), triggers.last().time, 0.0f);
|
||||
get(avar("trigger_state%d", iTrigger), triggers.last().state, 0);
|
||||
mTechnique = findExtraTechnique(clip, "Torque");
|
||||
GET_EXTRA_PARAM(mNumTriggers, 0);
|
||||
for (S32 iTrigger = 0; iTrigger < mNumTriggers; iTrigger++) {
|
||||
mTriggers.increment();
|
||||
get(avar("trigger_time%d", iTrigger), mTriggers.last().time, 0.0f);
|
||||
get(avar("trigger_state%d", iTrigger), mTriggers.last().state, 0);
|
||||
}
|
||||
GET_EXTRA_PARAM(cyclic, false);
|
||||
GET_EXTRA_PARAM(blend, false);
|
||||
GET_EXTRA_PARAM(blendReferenceTime, 0.0f);
|
||||
GET_EXTRA_PARAM(priority, 5.0f);
|
||||
GET_EXTRA_PARAM(mCyclic, false);
|
||||
GET_EXTRA_PARAM(mBlend, false);
|
||||
GET_EXTRA_PARAM(mBlendReferenceTime, 0.0f);
|
||||
GET_EXTRA_PARAM(mPriority, 5.0f);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue