work towards getting the materiallist generated by things like preload to spit out most if not all to-be-used variants for a given used material. ostensibly add reflection and deferred variants. will take a bit more doing to cook up mats for all the shadow variants, since it looks like that ends is more light-type based for some oddball reason (think i'm probably be misreading that end, since mats there should really just be as simnple as an occludes-or-doesn't based on alphatesting case with very few variations on that theme indeed...)

This commit is contained in:
AzaezelX 2019-12-20 23:27:44 -06:00
parent f007700646
commit 9ae1af645c
2 changed files with 15 additions and 0 deletions

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@ -71,6 +71,7 @@ public:
/// Return the lightBinManager for this light manager.
AdvancedLightBinManager* getLightBinManager() { return mLightBinManager; }
RenderDeferredMgr* getDeferredRenderBin() { return mDeferredRenderBin; }
// LightManager
virtual bool isCompatible() const;