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Updating BaseGame to work with PBR, and a PBR example module
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139 changed files with 7640 additions and 2889 deletions
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<ImageAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="Grid_512_orange_ALBEDO"
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imageFile="@assetFile=Grid_512_orange.png"
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useMips="true"
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isHDRImage="false"
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originalFilePath="E:/Gamedev/T3DMIT/clangtest/Templates/Full/game/core/art/grids/Grid_512_orange.png"
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VersionId="1" />
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