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Initial implementation of Custom Shader Features
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31 changed files with 1772 additions and 17 deletions
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@ -182,6 +182,12 @@ void RenderMeshMgr::render(SceneRenderState * state)
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mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
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}
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//push along any overriden fields that are instance-specific as well
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if (passRI->mCustomShaderData.size() > 0)
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{
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mat->setCustomShaderData(passRI->mCustomShaderData);
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}
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setupSGData( passRI, sgData );
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mat->setSceneInfo( state, sgData );
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