Initial implementation of Custom Shader Features

This commit is contained in:
Areloch 2019-05-17 01:20:19 -05:00
parent 54b4d2eaaf
commit 9a63761627
31 changed files with 1772 additions and 17 deletions

View file

@ -39,6 +39,10 @@
#include "materials/matStateHint.h"
#endif
#ifndef CUSTOMSHADERBINDINGDATA_H
#include "materials/customShaderBindingData.h"
#endif
class ShaderFeature;
class MaterialParameters;
class MaterialParameterHandle;
@ -81,6 +85,8 @@ public:
MaterialFeatureData mFeatureData;
Vector<CustomShaderFeatureData*> mCustomShaderFeatureData;
bool mGlow;
Material::BlendOp mBlendOp;
@ -144,6 +150,9 @@ public:
/// Sets the node transforms for HW Skinning
virtual void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass) = 0;
/// Sets any custom shader data
virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass) = 0;
/// Sets the scene info like lights for the given pass.
virtual void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass) = 0;