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misc asset bit cleanups
pt1) camera_shape misconversion leftovers
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parent
b257ac3d1e
commit
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3 changed files with 2 additions and 15 deletions
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@ -1,11 +0,0 @@
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singleton TSShapeConstructor(cameradts2)
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{
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baseShapeAsset = "Core_GameObjects:Camera";
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singleDetailSize = "0";
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flipUVCoords = "0";
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JoinIdenticalVerts = "0";
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reverseWindingOrder = "0";
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removeRedundantMats = "0";
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animFPS = "2";
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};
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@ -1,5 +1,4 @@
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<ShapeAsset
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<ShapeAsset
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AssetName="camera_shape"
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AssetName="camera_shape"
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fileName="@assetFile=camera.fbx"
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fileName="@assetFile=camera.fbx"
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constuctorFileName="@assetFile=camera_shape.tscript"
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constuctorFileName="@assetFile=camera_shape.tscript"/>
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materialSlot0="@asset=Core_GameObjects:CameraMat"/>
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@ -1,5 +1,4 @@
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singleton TSShapeConstructor(camerafbx)
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singleton TSShapeConstructor(cameradts2)
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{
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{
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baseShapeAsset = "Core_GameObjects:Camera_shape";
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baseShapeAsset = "Core_GameObjects:Camera_shape";
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singleDetailSize = "0";
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singleDetailSize = "0";
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