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Handler binding on a scene level working
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4 changed files with 66 additions and 47 deletions
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@ -431,6 +431,10 @@ void RenderDeferredMgr::render( SceneRenderState *state )
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mat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
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}
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//-JR
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//push along any overriden fields that are instance-specific as well
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//mat->setCustomShaderHandles()
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// If we're instanced then don't render yet.
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if ( mat->isInstanced() )
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{
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