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Handler binding on a scene level working
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parent
7219899287
commit
9a5700addc
4 changed files with 66 additions and 47 deletions
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@ -96,24 +96,17 @@ public:
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GFXShaderConstHandle* mNodeTransforms;
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void init( GFXShader* shader, CustomMaterial* mat = NULL );
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struct customHandleData
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{
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StringTableEntry handleName;
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GFXShaderConstHandle* handle;
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};
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Vector<customHandleData> mCustomHandles;
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void init( GFXShader* shader, Vector<CustomShaderFeatureData*> customFeatureData, CustomMaterial* mat = NULL);
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};
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class CustomFeatureShaderConstHandles
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{
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public:
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struct handleData
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{
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StringTableEntry handleName;
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GFXShaderConstHandle* handle;
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};
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Vector<handleData> mHandles;
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void init(GFXShader *shader, Vector<CustomShaderFeatureData*> customFeatureData);
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};
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class ShaderRenderPassData : public RenderPassData
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{
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typedef RenderPassData Parent;
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@ -124,7 +117,6 @@ public:
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GFXShaderRef shader;
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ShaderConstHandles shaderHandles;
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CustomFeatureShaderConstHandles customFeatureShaderHandles;
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Vector<ShaderFeatureConstHandles*> featureShaderHandles;
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virtual void reset();
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