From cbf758e0890b7bc23204f42c8aebd970a146cf65 Mon Sep 17 00:00:00 2001 From: JeffR Date: Mon, 25 Apr 2022 23:53:40 -0500 Subject: [PATCH] Removes the BGRA inversion when displaying vertex colors on materials --- Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp index d4e3acda4..360f8f918 100644 --- a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp @@ -1250,7 +1250,7 @@ void DiffuseVertColorFeatureHLSL::processVert( Vector< ShaderComponent* >& comp outColor->setStructName( "OUT" ); outColor->setType( "float4" ); - output = new GenOp( " @ = @.bgra;\r\n", outColor, inColor ); + output = new GenOp( " @ = @;\r\n", outColor, inColor ); } else output = NULL; // Nothing we need to do.