D3D11 Feature level 10 support and D3D11 device cleanup.

This commit is contained in:
rextimmy 2016-12-23 15:00:07 +10:00
parent 38bf2b8175
commit 983b3211ed
4 changed files with 211 additions and 144 deletions

View file

@ -434,7 +434,7 @@ protected:
GenericConstBufferLayout *bufferLayout,
Vector<GFXShaderConstDesc> &samplerDescriptions );
void _getShaderConstants( ID3D11ShaderReflection* table,
void _getShaderConstants( ID3D11ShaderReflection* pTable,
GenericConstBufferLayout *bufferLayout,
Vector<GFXShaderConstDesc> &samplerDescriptions );