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Alternate fix for castRay issue
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parent
edbb76155b
commit
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4 changed files with 5 additions and 6 deletions
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@ -1768,10 +1768,10 @@ void GuiConvexEditorCtrl::submitUndo( UndoType type, const Vector<ConvexShape*>
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mIsDirty = true;
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}
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bool GuiConvexEditorCtrl::_cursorCastCallback( RayInfo* ri )
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bool GuiConvexEditorCtrl::_cursorCastCallback( SceneObject* object )
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{
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// Reject anything that's not a ConvexShape.
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return dynamic_cast< ConvexShape* >( ri->object );
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return dynamic_cast< ConvexShape* >( object );
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}
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bool GuiConvexEditorCtrl::_cursorCast( const Gui3DMouseEvent &event, ConvexShape **hitShape, S32 *hitFace )
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@ -169,7 +169,7 @@ protected:
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void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *matInst );
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bool _cursorCast( const Gui3DMouseEvent &event, ConvexShape **hitShape, S32 *hitFace );
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static bool _cursorCastCallback( RayInfo* ri );
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static bool _cursorCastCallback( SceneObject* object );
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protected:
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