diff --git a/Engine/source/T3D/assets/assetImporter.cpp b/Engine/source/T3D/assets/assetImporter.cpp index e4ca498eb..2ceb677af 100644 --- a/Engine/source/T3D/assets/assetImporter.cpp +++ b/Engine/source/T3D/assets/assetImporter.cpp @@ -2381,6 +2381,9 @@ void AssetImporter::resetImportConfig() Settings* importConfigs; if (Sim::findObject("AssetImportSettings", importConfigs)) { + dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", defaultImportConfig.c_str()); + activityLog.push_back(importLogBuffer); + //Now load the editor setting-deigned config! activeImportConfig->loadImportConfig(importConfigs, defaultImportConfig.c_str()); } @@ -2798,7 +2801,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem) } else if (imageType == ImageAsset::ImageTypes::Metalness) { - mapFieldName = "MetalnessMap"; + mapFieldName = "MetalMap"; } else if (imageType == ImageAsset::ImageTypes::AO) { @@ -2806,7 +2809,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem) } else if (imageType == ImageAsset::ImageTypes::Roughness) { - mapFieldName = "RoughnessMap"; + mapFieldName = "RoughMap"; } assetFieldName = mapFieldName + "Asset[0]"; @@ -2874,7 +2877,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem) } else if (imageType == ImageAsset::ImageTypes::Metalness) { - mapFieldName = "MetalnessMap"; + mapFieldName = "MetalMap"; } else if (imageType == ImageAsset::ImageTypes::AO) { @@ -2882,7 +2885,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem) } else if (imageType == ImageAsset::ImageTypes::Roughness) { - mapFieldName = "RoughnessMap"; + mapFieldName = "RoughMap"; hasRoughness = true; } diff --git a/Engine/source/T3D/assets/assetImporter.h b/Engine/source/T3D/assets/assetImporter.h index 327b38dca..6605ebe8f 100644 --- a/Engine/source/T3D/assets/assetImporter.h +++ b/Engine/source/T3D/assets/assetImporter.h @@ -905,9 +905,15 @@ public: /// AssetImportConfig* getImportConfig() { return activeImportConfig; } - void setImportConfig(AssetImportConfig* importConfig) { - if(importConfig != nullptr) + void setImportConfig(AssetImportConfig* importConfig) + { + if (importConfig != nullptr) + { + dSprintf(importLogBuffer, sizeof(importLogBuffer), "Loading import config: %s!", importConfig->getName()); + activityLog.push_back(importLogBuffer); + activeImportConfig = importConfig; + } } /// diff --git a/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript b/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript index ee7378bf8..3143eb410 100644 --- a/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript +++ b/Templates/BaseGame/game/core/utility/scripts/helperFunctions.tscript @@ -642,4 +642,14 @@ function populateAllFonts(%font) populateFontCacheRange(%font,24,0,65535); populateFontCacheRange(%font,32,0,65535); populateFontCacheRange(%font,36,0,65535); +} + +//------------------------------------------------------------------------------ +function playSoundAsset(%soundAssetId) +{ + %assetDef = AssetDatabase.acquireAsset(%soundAssetId); + if(isObject(%assetDef)) + %assetDef.playSound(); + + AssetDatabase.releaseAsset(%soundAssetId); } \ No newline at end of file diff --git a/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml b/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml index ae2e6b034..ad9de2677 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml +++ b/Templates/BaseGame/game/tools/assetBrowser/assetImportConfigs.xml @@ -26,18 +26,18 @@ _image 1 _AO,_AMBIENT,_AMBIENTOCCLUSION - _COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM + _COMP,_COMPOSITE,_PBR,-COMP,-COMPOSITE,-PBR,_ORM,-ORM,_C 1 _ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL 0 N/A 1 0 - _METAL,_MET,_METALNESS,_METALLIC - _NORMAL,_NORM - _ROUGH,_ROUGHNESS + _METAL,_MET,_METALNESS,_METALLIC,_M + _NORMAL,_NORM,_N + _ROUGH,_ROUGHNESS,_R 1.0 - _SMOOTH,_SMOOTHNESS + _SMOOTH,_SMOOTHNESS,_S Bilinear 1 @@ -45,6 +45,8 @@ _mat 0 1 + 1 + DefaultMaterial 1 1 1 diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.tscript index 14023d9b2..f96b1b645 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImport.tscript @@ -86,6 +86,8 @@ function ImportAssetWindow::onWake(%this) %this.importer.targetModuleId = AssetImportTargetModule.getText(); %this.refresh(); + + toggleImportWindowVizBtn.setStateOn(EditorSettings.value("Assets/AutoImport")); } // @@ -469,9 +471,7 @@ function ImportAssetWindow::doRefresh(%this) ImportAssetWindow.importer.processImportingAssets(); //%this.processImportAssets(); - //ImportAssetWindow.hasImportIssues = %this.validateAssets(); - - ImportAssetWindow.importer.validateImportingAssets(); + ImportAssetWindow.hasImportIssues = ImportAssetWindow.importer.hasImportIssues(); AssetImportCtrl-->NewAssetsTree.clear(); AssetImportCtrl-->NewAssetsTree.insertItem(0, "Importing Assets"); @@ -947,3 +947,12 @@ function ImportAssetModuleList::refresh(%this) } } // + +// +function toggleImportWindowViz() +{ + %value = EditorSettings.value("Assets/AutoImport"); + EditorSettings.setValue("Assets/AutoImport", !%value); + +} +// diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.tscript index 39ed541db..175d0f4d5 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/assetImportConfig.tscript @@ -66,7 +66,7 @@ function setupImportConfigSettingsList() ImportAssetConfigSettingsList.addNewConfigSetting("Materials/ImportMaterials", "Import Materials", "bool", "", "1", ""); ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AlwaysAddMaterialSuffix", "Always Add Material Suffix", "bool", "", "1", ""); ImportAssetConfigSettingsList.addNewConfigSetting("Materials/AddedMaterialSuffix", "Added Material Suffix", "string", "", "_mat", ""); - ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateComposites", "Create Composites", "bool", "", "1", ""); + ImportAssetConfigSettingsList.addNewConfigSetting("Materials/CreateORMConfig", "Create ORM Map", "bool", "", "1", ""); ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseDiffuseSuffixOnOriginImage", "Use Diffuse Suffix for Origin Image", "bool", "", "1", ""); ImportAssetConfigSettingsList.addNewConfigSetting("Materials/UseExistingMaterials", "Use Existing Materials", "bool", "", "1", ""); ImportAssetConfigSettingsList.addNewConfigSetting("Materials/IgnoreMaterials", "Ignore Materials", "command", "", "", ""); @@ -185,7 +185,7 @@ function ImportAssetOptionsWindow::editImportSettings(%this, %assetItem) else if(%assetType $= "MaterialAsset") { ImportOptionsList.startGroup("Material"); - ImportOptionsList.addField("CreateComposites", "Create Composite Textures", "bool", "", "1", "", %assetConfigObj); + ImportOptionsList.addField("CreateORMConfig", "Create ORM Map", "bool", "", "1", "", %assetConfigObj); ImportOptionsList.endGroup(); } else if(%assetType $= "ImageAsset") diff --git a/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript b/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript index 31909cf07..3294387b0 100644 --- a/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript +++ b/Templates/BaseGame/game/tools/assetBrowser/scripts/popupMenus.tscript @@ -25,7 +25,7 @@ function AssetBrowser::buildPopupMenus(%this) item[ 0 ] = "Edit Asset" TAB "" TAB "AssetBrowser.editAsset();"; item[ 1 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();"; - item[ 2 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();"; + item[ 2 ] = "Reload Asset" TAB "" TAB "AssetBrowser.refreshAsset();"; item[ 3 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();"; item[ 4 ] = "-"; Item[ 5 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();"; @@ -50,7 +50,7 @@ function AssetBrowser::buildPopupMenus(%this) item[ 0 ] = "Edit Level" TAB "" TAB "AssetBrowser.editAsset();"; item[ 1 ] = "Append as Sublevel" TAB "" TAB "AssetBrowser.appendSublevel();"; item[ 2 ] = "Rename Asset" TAB "" TAB "AssetBrowser.renameAsset();"; - item[ 3 ] = "Refresh Asset" TAB "" TAB "AssetBrowser.refreshAsset();"; + item[ 3 ] = "Reload Asset" TAB "" TAB "AssetBrowser.refreshAsset();"; item[ 4 ] = "Asset Properties" TAB "" TAB "AssetBrowser.editAssetInfo();"; item[ 5 ] = "-"; Item[ 6 ] = "Duplicate Asset" TAB "" TAB "AssetBrowser.duplicateAsset();"; diff --git a/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript b/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript index fea4a1a6d..848a625aa 100644 --- a/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript +++ b/Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript @@ -53,26 +53,27 @@ function ESettingsWindow::onWake( %this ) function ESettingsWindow::hideDialog( %this ) { - %this.setVisible(false); + Canvas.popDialog(EditorSettingsWindow); } function ESettingsWindow::ToggleVisibility() { - if ( ESettingsWindow.visible ) + if(ESettingsWindow.isAwake()) { - ESettingsWindow.setVisible(false); + Canvas.popDialog(EditorSettingsWindow); } else { - ESettingsWindow.setVisible(true); + Canvas.pushDialog(EditorSettingsWindow); + ESettingsWindow.selectWindow(); ESettingsWindow.setCollapseGroup(false); ESettingsWindowList.clear(); - } ESettingsWindowList.setSelectedById( 1 ); } +} function ESettingsWindow::toggleProjectSettings(%this) { @@ -528,7 +529,7 @@ function ESettingsWindow::getAssetEditingSettings(%this) } SettingsInspector.startGroup("Assets Importing"); - SettingsInspector.addField("Edit Asset Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);"); + SettingsInspector.addField("Edit Import Configs", "Edit Asset Import Configs", "button", "Open Asset Import Config Editor", "", "Canvas.pushDialog(AssetImportConfigEditor);"); SettingsInspector.addSettingsField("Assets/AssetImporDefaultConfig", "Default Asset Import Config", "list", "", %formattedConfigList); SettingsInspector.addSettingsField("Assets/AutoImport", "Automatically Import using default config", "bool", "If on, the asset importing process" @ "will attempt to automatically import any inbound assets"@ diff --git a/Templates/BaseGame/game/tools/settings.xml b/Templates/BaseGame/game/tools/settings.xml index 225b2d67e..b7103a680 100644 --- a/Templates/BaseGame/game/tools/settings.xml +++ b/Templates/BaseGame/game/tools/settings.xml @@ -35,7 +35,7 @@ DefaultImportConfig 1 + name="AutoImport">0