Reordering initialization methods #1912

This commit is contained in:
Masquara 2017-04-11 00:45:02 -04:00
parent e724b2fcdd
commit 970dd5c477
70 changed files with 207 additions and 205 deletions

View file

@ -39,16 +39,16 @@ SceneRenderState::SceneRenderState( SceneManager* sceneManager,
RenderPassManager* renderPass /* = NULL */,
bool usePostEffects /* = true */ )
: mSceneManager( sceneManager ),
mCullingState( sceneManager, view ),
mRenderPass( renderPass ? renderPass : sceneManager->getDefaultRenderPass() ),
mScenePassType( passType ),
mRenderNonLightmappedMeshes( true ),
mRenderLightmappedMeshes( true ),
mRenderPass( renderPass ? renderPass : sceneManager->getDefaultRenderPass() ),
mCullingState( sceneManager, view ),
mUsePostEffects( usePostEffects ),
mDisableAdvancedLightingBins( false ),
mRenderLightmappedMeshes( true ),
mRenderNonLightmappedMeshes( true ),
mRenderArea( view.getFrustum().getBounds() ),
mAmbientLightColor( sceneManager->getAmbientLightColor() ),
mSceneRenderStyle( SRS_Standard )
mDisableAdvancedLightingBins( false ),
mSceneRenderStyle( SRS_Standard ),
mAmbientLightColor( sceneManager->getAmbientLightColor() )
{
// Setup the default parameters for the screen metrics methods.
mDiffuseCameraTransform = view.getHeadWorldViewMatrix();