mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Reordering initialization methods #1912
This commit is contained in:
parent
e724b2fcdd
commit
970dd5c477
70 changed files with 207 additions and 205 deletions
|
|
@ -608,8 +608,8 @@ IMPLEMENT_CO_NETOBJECT_V1(MeshRoad);
|
|||
MeshRoad::MeshRoad()
|
||||
: mTextureLength( 5.0f ),
|
||||
mBreakAngle( 3.0f ),
|
||||
mPhysicsRep( NULL ),
|
||||
mWidthSubdivisions( 0 )
|
||||
mWidthSubdivisions( 0 ),
|
||||
mPhysicsRep( NULL )
|
||||
{
|
||||
mConvexList = new Convex;
|
||||
|
||||
|
|
@ -2453,4 +2453,4 @@ DefineEngineMethod( MeshRoad, postApply, void, (),,
|
|||
)
|
||||
{
|
||||
object->inspectPostApply();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue