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https://github.com/TorqueGameEngines/Torque3D.git
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clean up malformed stream conversion
reinterpret_cast was misaligning the pointer. just use the already leveraged dynamic_cast
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parent
4c58a3601f
commit
96f001b0e6
1 changed files with 3 additions and 2 deletions
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@ -39,9 +39,10 @@ SFXMemoryStream::SFXMemoryStream( const SFXFormat& format,
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void SFXMemoryStream::reset()
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void SFXMemoryStream::reset()
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{
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{
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if( dynamic_cast< IResettable* >( getSourceStream() ) )
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IResettable* rStream = dynamic_cast<IResettable*>(getSourceStream());
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if(rStream )
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{
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{
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reinterpret_cast< IResettable* >( getSourceStream() )->reset();
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rStream->reset();
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if( mCurrentPacket )
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if( mCurrentPacket )
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destructSingle( mCurrentPacket );
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destructSingle( mCurrentPacket );
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